In general I am happy with the work of Chris Wilson in GD, he has managed to capture the essence of a world devastated by the events of Grim DAwn. But this time I did not like it, I did not like the fragment of the boss’s music, I found it somewhat chaotic, as it does not mix well the organ effect with the guitar. And another thing that I would like is that being the music of the final boss of the game, have pronounced intensity changes.
I imagine the most recent post is of a later phase of the fight, similar to what happened with Theodin Marcell. Theodin’s third phase theme is very chaotic and rushed, instilling some urgency on players to finish him off. Here, the second theme we got was much the same, but the first theme was more traditional.
Lonely Moon is a weird track. I think it doesn’t fit the general mood of the game. It’s sounds too hopeful and optimistic for the apocalyptic world of Cairn.
I always figured Lonely Moon would make a good credits track. All they need to do is shove the credits sequence in after the final boss and play the music on loop for googles the length of GD’s creditsover half an hour. :eek:
I think it’s a lovely track though, definitely one of my faves.
I think Lonely Moon creates an incredible contrast to the game’s mood. It’s nostalgic, almost something you’d see along a small patch of garden with a child playing - or it’s ghost ?
Whatever, I really see it having a place somewhere in the game, maybe even in a hidden place.
(also, kuddos for the Debussy/Supertramp feeling of Lonely Moon :p)