Part three of my controller friendly build series: Acid EoR Sentinel
grimtools link.
Update for 1.1.9.7: They buffed it. 50% more damage to health on EoR. Not sure why, but hey, it’s stronger.
Playstyle: cast Curse of Frailty, cast Plague of Rot on tough enemies, cast judgement, spin until everything is dead, refreshing CoF, PoR, and judgement as necessary.
Stats with defense focused gear (Ascension inactive):
Introduction
There are a lot of EoR builds in the compendium, but not one acid EoR build, despite the obvious strengths of the Korvan Dunefiend set. All the other builds seem to top out at around 300,000 DPS, while this one tops out over 450,000, or 380,000 with 14k HP and all resistances overcapped, at an average overcap of 29% (a lot of that is because of acid, but even so…) This build is a beast, able to speedily clear SR80 (and probably higher but I have no desire to try). It also requires no effort at all to kill Morgoneth.
This build is also great for farming, especially if you use Vire’s Might, since it shreds bosses and trash alike, and you can just dash through anything that isn’t worth your time.
Builds don’t get much more controller friendly than this, since it’s primarily limited not by button-pressing skill, but by positioning. And while, with the limited number of buttons, I had to choose between Plague of Rot and Vire’s Might, Vire’s Might isn’t necessary for clearing; it’s just great for running faster.
You probably could try this as a dervish, but I don’t see how it could possibly be as strong.
Mogdrogen kill
https://www.youtube.com/watch?v=xZKbXmwBisImake sure your lightning overcap is over 80% and you’ll be fine.
Quick Mogdrogen modification/what I used
A better way
Fight tips
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Offense: I can’t think of anything to say other than keep your buffs and debuffs active, and to keep spinning.
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Defense: Due to the overcapped resists and the debuff from soulfire, this build will facetank most enemies. Against really tough ones, like you can sometimes see in SR80, keep moving back and forth or in circles while attacking them. This prevents you from standing on bad stuff (see clear for example.) Don’t be afraid to dash away for a few seconds, while waiting for something to come off of cooldown.
Gear
Essential Gear:
- Dunefiend set: core
Stuff I’m pretty sure is best in slot:
- Meditation: this gives a ton of damage
- Pack of Deadly Means: has a great vitality to acid conversion, and insane offensive ability.
- Viperfang grips: Sure, you have to run Jackal to max out attack speed, but the offensive ability (100 + 4% on a good one) is a huge deal, and it gives the 26th point to Blood of Dreeg.
- Greaves of Ill Omen: they may not have acid damage, but the +2 to soulfire gives more dps than any other boots, and it reduces enemy damage. Combine that with stun, bleed, and elemental resists, and these boots are great.
- Sigil of the Bear King: gives the last point to EoR, has attack speed, and some very useful resists.
- Pestilence of Dreeg (Plague of Corruption version): sure it’s a huge pain to craft, but it gives +1 to all skills, useful stats, and some important conversions. The plague itself is nice for taking down strong enemies, although it cost me the button I was using for Vire’s Might. There certainly could be a better necklace for this build, but Crate has yet to put it into the game.
Other stuff:
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Ring of Shuroth: my intial plan was to have two of these, but after like 50 clears I still have none (does anyone want to trade?) The vitality to acid is nice, plus it would add a couple of eyes spinning around you, for even more spinning!
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Widow’s Sting: I like the acid damage, the attack speed, the elemental resist and the +2 to blood of dreeg.
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Maniacal Viloth’s Ring of Alacrity : as far as Monster Infrequents go, this one is pretty easy to farm, and I got by with just one rare affix. The OA is the main reason I haven’t found a better replacement for this.
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Venomtongue mantle: while I like the chaos to acid conversion and the stats it provides, I think a good Zantarin’s Shoulderguard (maybe Maniacal Zantarin’s Shoulderguard of Blight) would be substantially stronger. I’m not sure, because I can never get a good one.
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Dread Knight’s Legplates: To be honest, I’m not sure why I chose these over Venomskin Legwraps or Nidalla’s Legwraps. I think I wanted the health back when I was dying a lot (before I overcapped resists), but I don’t know why I was using it for SR80. It works though, although it probably should be replaced.
Components
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Mark of the Traveler: I wanted the slow resist.
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Sacred Plating x2: I probably should have used one Living Armor and one Sacred Plating. Oh well.
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Molten skin: I wanted to overcap fire, and I forgot about Spellscorched plating until just now.
Augments
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Rune of Violent Delights: I wanted something that would be strong for disengaging while being usable for engaging, since I cut Vire’s Might. Leap and Teleport would work for engaging, however they would be weaker for disengaging since they don’t apply debuffs or damage (and therefore any lifesteal) until they reach their destination. Violent Delights has the strongest debuff of that class of runes, at least given the debuffs already applied by this build. If you’re using a mouse+keyboard, you have access to vire’s might, and can also use the jump/teleport abilities to hit a target destination, so there are probably better medal augments out there.
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Irrah’s Patience (necklace): I wanted more health and more armor.
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Irrah’s Blood (rings): this offers nice DA, and aether resist that is crucial for overcaps. The vitality damage isn’t ideal, but this build has enough damage.
Writing all this out, it seems like may be a more powerful version of this build a few item changes away.
Devotions
Core
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Murmur/Rumor: acid RR
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Manticore/Acid Spray: while it only provides around 6,000 DPS and a measly 3% RR beyond Scales of Ulcama, it applies it in an AOE. It also gives passive bonuses to acid damage.
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Scales of Ulcama: even with all the points I dumped into spirit, I still had some trouble with energy regen. Scales solves that, and also gives some pretty good healing.
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Ghoul: lifesteal and fantastic emergency healing make this an excellent choice.
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Raven: for high SRs, this build is a little low on OA, so Raven makes a huge difference.
Not Core
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Jackal: this is pretty much just for maxing attack speed.
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Panther: OA and crit damage
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Everything Else: provides important defense. Sure, you could go for Abomination and Affliction, and maybe even Yugol, but you need the defense to do high SR. Or at least I do.
Skill choices
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Judgement: I don’t enjoy using this skill, because it wastes time that I could be spinning, but there isn’t anything controller friendly that has anywhere close to this DAR.
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Possession vs Path of the Three: PotT seems like a good choice at first, since it has 4 extra points compared to Possession, some nice physical to acid conversion, and it would free up 18 points from Occultist to use on stuff like Resilience and Ascension. However, since this build does not substantially benefit from CDR, and doesn’t have any high weapon damage multipliers to apply the poison damage, with its 50 chaos damage (of which as much as 29 gets converted to acid) Possession ends up giving similar DPS. And since this build requires points in cunning, physique, and spirit, the 18 points is Occultist are definitely not wasted. Possession also provides fantastic chaos resist, 16% damage absorption, and max skill disruption protection, and PotT can’t compete with that.
Leveling tips
I leveled this a while ago, so I don't remember too many details on how it went.For devotions, because this has no max tier devotions to level, you can take whatever path you like. Ghoul, Murmur, and Manticore are going to be great at all levels, so get those quickly.
For skills, you can choose between an unconverted Eye of Reckoning, or simply using Righteous Fervor w/ Dreeg’s Reproach. I did the latter, and it went pretty well. If you’re doing that, I’d probably prioritize points in the following way: Righteous Fervor, Consecration, Smite, Vulnerability, Blood of Dreeg, Solael’s Witchfire, and then just fill in your weaknesses.
For items, there aren’t any that stand out too much. If you’re doing EoR, you probably want a Riftclaw Slicer or Kymon’s Sanctified Blade, and then to build around that element.
If you’re doing Righteous Fervor, Korvan Gaze, [ Gannar’vakkar’s Sting, and Gulgazor’s Heart might be worth farming. Otherwise, just stack acid damage.
Final note: If you get a good crucible or SR clear, let me know and I can update the build. Suggestions are welcome.