The reason why i am suggestiong this is that basically, the faction augments are really easy to get, so there is no reason to stop those items from being traded just because they have an augment.Chanes are that a player looking for those items has played a lot and if cheating has to happen, i feel it wont be about getting an item with an augment on it, i mean sure augments are useful, butits hard for me to see how this could be the obsession of people who want to cheat…Also, why bounding them to a specific character and not allowthem t be used for all your characters, if cheating is the concern, at least a player could use those items forall his characters.
There are alot of people agreeing with your point of view.
If you search for a solution in the meantime you can check Grim QOL.
(Most of the community mods also remove the soulbound/untradeable stuff.)
I highly doubt that the vanilla game will ever get rid of it since there is a reason to it in the first place. However questionable it might be.
I’m with you on this.
Remove the augment at the Inventor and the item will no longer be soulbound.
To be honest. I have practiced twinking ever since i started playing A-RPGs.
Make a farm character that will supply the rest of you toons what they want and need any time of the game. More often than not there are more twinkers than actual purists that will 100% self-found their gear for their 2nd/3rd/4th/5th playthroughs. You already implemented the Transfer Equipment System, what’s the problem with letting people use their higher level characters to augment their levelling gear?
This soulbound system, the way it is now, is such an anti-twink feature. Grinding reps take a lot of time. Just to have access to those augments. If someone actually grinded out all/most reps to revered he should be rewarded usage to that access. Soulbounding quest items is understandable but soul binding augmented equipment is just plain stupid. While this game has a multiplayer feature, for the most part it’s still a single player focused game. This is such a high-and-mighty purist approach. You are just increasing the propensity of players to cheat even more.
I’m not sure why it matters because of augment level requirements. By the time I reach the appropriate level for augments I’ve already hit revered on the faction thanks to warrants.
the only reason i want to be able to share scraps between characters is because i love low level items that help me level faster. All i wish is that scrap and iron could be easily transfer between characters so i could craft lower level greens to my hearts content. As it is now over 2000 scrap is just sitting in my inventory doing nothing as is a ton of iron.
Come to think of it sharing heats and blood and books etc, would really not be a big deal, limiting us from doing this is really an unnecessary mechanic, imo.
@Tyr: by the time i finish normal, i between 60-65, mostly from farming SoT and BoC because they have a high XP to time ratio. If it was just Rover Rep/Outcast/Kymon’s Rep then we’d be set. What about Harvest and Legion that is largely dependent on bounties? I’ll be level 70 by the time I hit homestead already with supposed access to elite harvest footpads and majority of non-armor augments, with no where near the amount of Rep for Homestead Revered.
It’s already “grindy” enough the first time around. People would love to get on playing with other toons experimenting with other builds. It just saves time…
@Ward: Yes I agree, I just made no mention of it because they are technically considered as quest items aside from being craftables.
Questing gives you the fastest XP, so I don’t know why you’re using BoC/SoT to justify level gain. Questing also happens to give you massive reputation, and ultimately the only problematic faction is the Black Legion.
Instead of doing BoC/SoT over and over in normal, for whatever, reason, you could just be doing elite which difficulty-wise is just an extension of Act 4 normal. You’ll be getting devotion points and stat/skill bonuses from quests while you’re at it. By the time I reach 70 (around the time I reach elite Homestead) I’ll usually have max friendly faction reputations except Black Legion, and maxing that is no big deal since I already have a large pool of augments to work with anyway. Homestead actually maxes out earlier than Devil’s Crossing because you encounter a lot of beasts in the early acts, especially if you do the Hidden Path.
Therefore, I have never seen any point in making the augments un-soulbound unless they lift the level requirements too.