Specific Boss Feedback for 1.3

I just had 3 specific bosses I wanted to give feedback on as they felt like a recurring difficulty spike from veteran to ultimate.

  1. Moosilauke, the Chillwind - Does a ton of damage with all of their attacks. They don’t feel manageable in melee or at ranged. I can understand the special swipe move doing one shot levels of damage but does it have to happen so often? I can’t imagine a melee having any decent uptime against this boss with how much the move goes off. The triple projectile attack also clumps fairly regularly taking an otherwise manageable attack into often one shot territory. I’ve gotten him down a few times from levels 70 to 92 now, but honestly past level 85 he was one shoting me so often I just up and skip him now. In contrast I’ve fought 4 other nemesis that were not even close to his lethality.

  2. Grand Priest Zarthuzellan - High Damage and spammy. Would like to see a bigger gap in his rotation of triple fireballs and ground fire spam. Maybe he can just doom bolt more instead. Between add control and his constant attacks uptime feels abysmal even at long range. His circle fireball move also could use a bigger delay as even being tipped by that thing does huge damage. I imagine it is another melee nightmare.

  3. Raddoth, Lord Hierophant - I think this boss is just about perfect. He is lethal without being over the top and has good signaling for his mechanics. The issue is how spammy he is with his leap even when in melee range. Sometimes he will do the attack 3 or 4 times in a row causing massive area denial. This really drags the fight out. I would ask he just jump around less. Maybe not at all if you lock him into melee.