edit 02: kind of curious about just giving them a on death sound. if it would be possible to attach it to a empty skill that the enemy uses on death. so each enemy could have their own distinct sounds. or somehow attach it to the DOT’s themselves as a general one fits all thing
edit 01: possibly all they might really need is their own sound. since they all tick at once,i believe, possibly sounds that complement each other or interact pleasantly
original:
i’m totally loving DOT builds. never could figure out a proper kiting build. it was usually just let something else do the fighting. now it’s hit and run. just have to occasionally refresh the timers as i watch their hit-bar shrink. the deaths feel anti-climatic though. it would be nice if they had a special animation when they fell to DOT damage. maybe even just a particle effect related to what type of DOT or something, and a sound to go with it
i liked Borderlands DOT deaths. for fire they would burn to ash. acid would dissolve them. it was so awesome. and totally skipped for the sequels. Grim Dawn appears to already have the stuff built in for that too. would just trigger during the death animation instead of when the corpse faded. add in a sound related to the DOT type that killed it. like the crackling of burning wood for fire, dripping for bleed damage, etc. even just a appropriately colored nova burst like some enemies do on occasion when they die with the appropriate sound would help immensely with making these builds much more enjoyable
possibly with a short cool down to keep it from always playing instead of the regular ones. say .5 second cool down every time the enemy is hit by anything else