I read online that the quest can only be obtained after getting quest item. Accessing the hide away and collecting the spoils is only available while on the quest. However, when I got the quest item I immediately teleported back to Crown Hill and turned in the quest, thus disabling the hide away and spoils before I even knew about the secret area. This is really poor design IMO. In my first play through on a Vita Cabalist Iāve been mostly doing full clears and full exploration. This kills my ability to do that.
I have no idea if there would be a beneficial item upgrade in the spoils? I donāt make it a top priority to read up on an area before accessing as it would spoil the experience. However, if I feel I might be missing something then Iāll look it up on the web. Learning that Iāve disabled an option or secret area after the fact is really annoying.
Cāmon m8. There are just 3-4 regular chests in that hidden area. Nothing to be sorry about. If you had read the note you turned in to Ivonda you wouldāve seen it says very obviously the location of the secret vault.
@Garfunkel:
I did not look up the details of the treasure chest. As to the location of the secret vault it would not matter if it was obvious or not. The problem is one has no way to know that the secret location is disabled upon turning in the quest. So, if one turns in the quest before accessing the secret location then one is excluded from accessing it. The devs could change the contents of the spoils in a future patch. This a loot hunting game so why disable the access to the loot. It might have been better to enable access to the hideout once the quest item is obtained and just not disable it. What is the point of disabling the hide away? Exactly, there is no point.
@medea_fleecestealer:
What choice are you referring to? If you mean to say design choice then it is a poor choice. Disabling the hideout has no benefit. It does not impact the story or influence character development. However, there is no way to undo the disabling of the hide away without editing the character file or restoring a saved data backup, which Iām not interested in doing.
Forgive me if I seem unappreciative of your replies. It just really burns me to put in the effort to explore and experience the game only to find out stuff was skipped because I didnāt expressly spoil the entirety of the game by scouring the wiki before attempting to play the game.
Read the lore notes!!! This is also a RPG where your choices should matter. Just as with other RPGs you need to learn what options to what and reading notes and dialogues etc.
Plus, its just 4 or so regular chests with some greens and mats, no big deal. Learn by your mistakes.
Reading the notes has nothing to do with the disabling access! Choices should matter but in this case it has no bearing on story or character development. It is not a requirement to progression. The contents of the hide away treasure is not the point. The point is access to the hide away is disabled without any indication to the player. If I knew turning in the quest would disable access to the hide away, I would have a choice in the matter.
Iām not referring to design choice, but quest choices. Besides that one thereās one with Kasparov and also Bernard in the Rovers camp. The choice between Kymonās Chosen and the Order, whether to side with Barrowholm or not. As said, I didnāt kwow about that twist on the quest and Iāve been playing the game for years so still learning.
Look at it this way, now you know. You can make a difference choice when you do the quest on the next difficulty.
And reading the lore notes can lead to even greater things in Ultimate. I wonāt spoil it for you, but there are secrets out there waiting to be discovered.
Are you sure youāve found all the hidden places in the game so far anyway?
that would be too hand holding for a RPG⦠I have played tons of these games where you have to figure things out for yourself ny trial and error. back in the old days, we did not even have internet guides or stuff like that.
This is not even a secret or āspoilerā since this is written in the gamepedia about the quest.
I memory servers me well, the player is warned about the consequence of Kymon vs. Deathās Vigil choice. In this instance the player is not supplied with a warning. Iāve been reading the lore notes, but again reading the lore notes would not supply the player with a warning about the consequence connected to quest turn in. I have no idea if Iāve cleared every hidden place in the game. Iāve been exploring and revealing the maps as I go through a zone.
I completely disagree with your point about hand holding. Trial and error as a concept is fine but this isnāt a trial and error scenario. Your experience in other RPGs has relevance to RPGs overall, but with respect to GD it is simply a bias point of view. This isnāt my first RPG and Iām not asking for hand holding. If I was looking to play a game of pure āstumble around in the darkā then I would fully accept your trial and error point of view, but GD does not adhere to that kind of rule set.
Just because information is written in gamepedia does not remove the secret nature of the quest, hide away, and treasure. By that logic, there are no secrets and no such thing as spoilers in the game since gamepedia is a grand reveal.
You also have a biased point of view, since you expect everything to be served to you.
Looks to me that it is. I have played plenty where the āonlyā way to figure things out is to try all options and iterations and learn the āoptimalā way yourself.
You could not access the room when handing in the diary to Ivonda. Next time you try if you need to have the diary in your inventory to access the room. That is trial and error.
Does the Lost Elder quest require me to scour a zone, collect and item, decode a clue, and make a choice between:
A - locating and looting a secret chest before turning in a quest and moving on to the next zone, or
B - skip the secret chest, turn in the quest for the EXP and continue murdering monsters for more EXP.
If memory serves me well, I cleared the zone (revealed the map) that is connected to the hide away before reading the note and turning in the quest. In fact, doesnāt the Lost Elder quest give a ā(Lie)ā option in the dialog choices (which would amounts to player choice)? There is no such choice with respect to disabling the hide away upon turning in the quest.
I agree on this one. Kinda of a bummer when I was on to the quest saw the door and was happy to discover without searching the web and instead spent a LOOOONG time until finally learning āNOPEā because of sequence that cannot be repeated, I dunno maybe next charachter but I have been playing just one for years. Finally lvl100 and kicking ass in Ultimate, Feels good, I will get it next go round.
there are no monsters in the hidden room that Ivonda diary unlocks so I have no idea why you are mentioning killing monsters and getting experience here, it is irrelevant.
You get two options with lost elder quest, but what does options will give you is not written for you.
Wouldnāt it be more fruitful if you actually replied to my questions? Like what are the rules that GD does not adhere to and according to who should/shouldnāt those rule be adhered to?
The choice you make with Ivonda is more subtle. You either go and check out the area first or you hand the diary. The consequences are hidden, just as with the lost elder quest.
But if you turn in the quest without visiting the secret location Ivonda still gives you the reward ! And it is even better imo - the chest with guranteed epic or legendary item in it. So either way you will get loot as the reward.
What Garfunkel just said. The idea of Grim Dawn is to play the game multiple times which is why there are 3 different versions of Ravager and MIās that only drop if you side with specific factions and areas which are only unlocked if you side with specific factions. etc etc.
I feel youāre getting way too butthurt over nothing. Take solace in knowing that Iāve made every single ābadā choice in this game. I made Cronley burn down the fishing village. I thought that cute little girl in the cave wasnāt a monster in disguise and got the Roverās killed. I killed Isiah, cause I thought he was a bastard. etc etc.
That particular cave gives you shitty rewards. Nobody goes there except that 1 time that youāre complaining about. Itās better to turn in the quest and loot your free legendary from the chest at the SE corner of Steelcap District.
Always giving a hand to a poor lady, right. What about a crazy one??
Iāve learned my hard lesson first time. Second time I opened a rift before the cellar entrance, returned the quest and robbed her blind. Later she still offered me a nice stash nearby as a token of gratitude. I called it a satisfaction. Crate would fix this loophole or not, I guessed.