SR/crucible directed reward system

I suppose there were such discussions before, i tried to google them out but haven’t found (may be becouse of my poor english). This is pretty standart mechanic for different ARPGs.

What’s wrong now.
Once you ve got all mythicals/its recipes, you have nothing to do in end game content. Becouse you can’t store every good MI (even if you know it is good), so you have to farm it directly from campaign even if your character is way stronger its requirements.

For SR. MI’s that do not contain any modifiers or bonuses to skills of character’s masteries don’t drop at all. the more MI have suitable properties, the higher the chance of its to drop.

For crucible. We have 10 different crucible variants, but mostly it is just cosmetic. I think we could use this diversity. For each Crucible variant, MI drop according to what monsters inhabit these relevant zones in campaign.
For example in crucible of the dead, MIs would drop that can be found from the inhabitants of the steps of torment and other undeads.

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They should have an increased chance of a MI being a double rare the higher the SR’s level and when the expansion comes out, it’ll most likely be the same when new relics and blueprints come out.

Crucible is adding 30 more levels and if I remember correctly, you get loot that is only specific whenever you do crucible from the expansion

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