SR infamy gain

is there any particular reason why mobs in SR do not progress infamy gain? Aside my very first character, all other speedrun characters do not have nemesis status with all enemy factions. I usually get all nemesis items via SR, so I don’t have much of an incentive to target farm infamy. Just curious.

Neither SR nor Crucible give any faction rep be it friendly or hostile.

i don’t think it was outright confirmed, so aside from potential technical/design reasons (not wanting rando nemesis spawns/chests in the middle of a round?), i always assumed it was to maintain some relevance in Campaign
This sentiment could sorta be stretched with other stuff being campaign tied still/increasingly. Kaisan MI amulet also can’t be obtained in SR/Cruci, forcing nemesis status for farm. But other uniques are also campaign exclusive, Ana helmet (technically requires nemesis status too), and Alkamos/Vanquisher/Krieg etc maintaining some Campaign utility in various ways.

Whether or not that’s the actual reason i don’t know tho, but could fit if nothing else.

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I mean, makes sense lore-wise. So you slaughtered 50 000 aetherials trapped in the Shattered Realm. How are the Aetherials on Cairn gonna find out about it?

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same way beasts know i killed some single lone critter in a far off secret hidden basement at the bottom of a castle dungeon? :sweat_smile:
Homestead, Rovers etc are pretty chill about going by the “honour system” or receiving magick reports everytime something in far off lands dies :scorv:

Yeah…beasts being a worldwide faction is a bit of lore break.