Skeletons IMO fall off wayy too fast once past normal difficulty.
They die too fast in extended fights. Eventually, like disposable items in real life whose quality is so bad, we go for alternatives after a while. It does not help that contrary to its skill description, Will of the Crypt helps more in terms of damage than toughness of skeletons. (Not even a bit of physical resistance or DA bonus to skeletons?)
Unlike the hellhound/blight fiend, when they die, they dont deal any damage. Even its death does not provide anything other than the need to resummon. Which bring me to the next point…
The fairly significant difference between each type of skeleton adds significant inconsistencies every time resummoning happens. Even at 26/16 for raise skeletons, too often many of the base skeletons for my liking are summoned, I even got all of them base skeles several times (!!!) when fighting for extended periods of time. This luck element could do some adjustment, especially for ultimate ranks.
Conjurer is the strongest build currently because you never have to worry about meteor/Nullfication balls/buff clearing etc etc in SR and Crucible is a cakewalk.
Unlike Cabalist, conjurer’s pets are more immortal than your actual character.
Cabalist is fine especially with lost souls, but conjurers feel blantly better and safer too. Having to constantly juggle with resummoing 13+ pets as Cabalist during kiting is abit annoying.
No pet scaled pets are actually immortal other than Reap Spirits. (I don’t count Ghol Spiders due to their proc on crit requirement). Something that SR 75+ will remind you when the likes of Anasteria show up.
You still very much have to worry about “meteor/Nullfication balls/buff clearing”.
Lost Souls Cabalist is actually the weakest version of Pet Cabalists that you can make with sets.
meteor hit your pets, worse case scenario you can then resummon, ive also never seen the nullbolt killing pets before but my god it hurts any of my char. Comparatively if you are spellcaster or melee you have to run like hell while also worry about other bosses.
Callagadra can pop a 300K Dirge pet on a Conjurer with as much pierce, physical and bleed res as it can get like nothing while my Ret Warlord tanks it with minimal kiting like it is a random gargoyle boss.
I can see where the “Pets are dead” comments are coming from. First of all let me say that the Pets themselves are performing just as well as before. I see no real difference enough to bring out the pitchforks.
But the catch here is the Summoner himself/herself. With enemies hitting like a truck now, you can no longer just rely on your pets to carry you while you stroll through the content taking in the scenery. It now requires quite a bit of careful positioning on your part to avoid dying to bosses and large packs of enemies.
Simply put, game became more of a skill check at lower levels. So atleast personally, I don’t think the “go with pets if you want to be lazy” approach works anymore. And as far as I can see, that is pretty much the only reason to complain.
Does that mean anything needs to be toned down or buffed to compensate?
Personally, I want to wait till the Hotfix to see what changes it brings. I wouldn’t be against nerfing the difficulty of campaign content a bit, but not the enemy health or defense, but their offense so that every hit doesn’t feel like you are playing Dark Souls. That said, if the community welcomes the new difficulty, I am all up for it too. So personally, my position is neutral in this case.
Sorry for the late reply and not making myself clear, what i meant was that the pets are more squishy at early levels, especially when an elite boss came out and it takes so long to kill it, but Crate had adjusted the difficulties but i had yet to jump back into my summoner to test it out, decided to create another char to deal damage myself which was much faster
My biggest problem with skellies is that mobs can run right past all of them and whack you. They don’t grab agro (even if you’re doing nothing), they don’t body block, they don’t do garbage other then attack. You might just be better off without skellies.
I love the idea of them, but they should be a wall of the undead preventing mobs from getting to you, if you can keep them close to you…
Excellently stated Maya. I have finished all the Souls games and after the recent changes some encounters in GD actually made me and my son laugh and say…Well that was a Souls death.