Wooo… it’s the most exicting news of the day!
Yeah, I’m thinking right now what I’ve done the last two years… Grats for keeping your moral high enough to finish GD.
For the physic, it was one of the strong point of TQ, coming back to the first town when you finish the game and make those Satyr flying around, even with moon’s gravity of TQ it was a good way to show how strong you became.
On a side note, any chance to get multiplayer up for the Alpha (or alpha 2)?
This update looks amazing. I can’t wait to play this.
That is the sexiest update of all, this time around.
I enjoyed reading the update and look forward to playing soon™. I’m really excited about playing an Occultist. Still deciding on my second mastery, either soldier or arcanist.
I think it may look more linear than it really is from that zoom because it is a long piece of land but it is also fairly large and has some randomized dynamic barriers so you don’t always run through it the same way. I mean, by that standard you could also say Florida is linear (not that this is quite on that scale).
On the other hand, however wide it is, it does progress in one direction toward Burrwitch Village. We didn’t want to immediately overwhelm players with a totally open landmass that stretched in all directions and that wouldn’t have been very suitable for this style of game where you are essentially progressing forward into increasingly higher level areas and wanting to encounter new enemies and environments. So the way we’ve retained some of that structure while allowing the player freedom to go in different directions is to have different areas that branch off from starting town that the player can open after meeting certain open-ended requirements - namely, gather the requisite materials to fix the bridges in whatever order they choose. Also, from Burrwitch Village, which is at the end of the alpha area, it will open up more, branching off in different directions. So as you play, you’ll have more and more options as to where you can go.
YO YO ARTHUR emial me if you get a chance
- I don’t have my own words, so I just sign under this.
You are a Titans among the man.
Which in my opinion was one of the things that made items in Diablo 3 so bland, was the lack of truly unique items with special abilities to nudge people to experiment with items.
All for more build diversity! Through stats AND gear.
A very pleasant update - no BS, informative.
So long after the very first funding efforts (pre-KickStarter), its nice to hear about profound progress. Thanks!
Great update, I feel so pleased for you guys that things are going so well. It’s hard to believe that the Alpha is getting close now, after waiting patiently for so long, it kind of crept up :D.
Really looking forward to seeing what you have created, roll on 2013
I might be getting ahead of myself here, but are beta and alpha going to have same content ? I mean areas, storyline, quests etc. Meaning you guys are going to do first run in alpha, then tweak/improve stuff and then do a beta on same content more or less. Or is beta going to be larger (content-wise) as well ?
Needless to say, good updates and great to know that a lot of progress has been made Good luck in further development.
Great to hear it’s going well, and congrats on a dream taking form
Sounds great! So happy that successful KS has given a boost to development of the game. And, as others said, don’t rush GD, we have a lot of patience. Most important thing is to make a fantastic game.
Good decision to give us the possibility for a paid alpha access. More responsible testers - less bugs in the final game.
Please make the game too big. If there are 300+ unique items but the game only goes for 10 hours, I won’t get time to experience the majority of your handiwork. It would see a waste, after making so much art and music, to not give the player long enough to appreciate it.
Doubling the number of quests would add a small cost to the budget, but costs of art and engine wouldn’t be affected. But it would result in players spending more time and feeling like the game was better value for money.
Ya, ya, ya…this is great. How about a 5 minute play-through video!
Seriously, shaping up well, and I can’t wait for it.
Hell YES! Another video would AWESOME!
Hihi yea I thought so but I wanted to get more infos out of you medierra.
I got another question: Are the chances of epic/legendary items dropping about as high as in TQ or are you going down the Diablo3 route of dropping 1 legendary every 60 hours of playtime?
Now that I look at the progress (from State of the Address I to II), you guys already did more than that of Path of Exile when it went Alpha. Most of PoE developing happened to be in the alpha stage, and the closed beta stage (which is about to end in December). Not saying that, you guys should already release Alpha, but I think the there is already enough content for alpha testing.
I don’t want you guys to overwhelm us with that much content, otherwise alpha testing might be a difficult task at first. We want GD alpha a good ole 3-5 months to test out which gives you guys at Crate more time to fix bugs and continue to add more contents once beta closes upon us somewhere in the end of spring 2013.
Awesome!
Thanks for the update!