Stopped farms still add workers

As the title, I have added construction of 4 farms and halted 3 of them, the game still had farmers reserved for halted farms

This is not a bug as people use this strategy to jumpstart a single farm beyond normal limits.

If all 4 farms are paused and there are still farmers assigned with no fields to work on, that IS an issue we plan to address.

Thanks for an answer

Okay, I understand, but maybe increase the limit of max workers instead? Due to the current setup I can’t reserve fields for the future build - not a high issue, but QOL

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You could try pausing, placing the fields, building the fences around them, then removing the fields? It’ll make it pretty clear that area is reserved for fields

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Thanks, that’s good enough I guess :slight_smile:

Usually when I’m plotting out my first fields and don’t have the workforce for it, I will manually toggle off those extra farmers in the professions panel. This is not a long term solution, because then ALL professions are on manual and if folks die you have to go in and manually refill their jobs. Once you’ve got a couple fields built, you can go to the individual fields and take their assigned workers down to a number that balances things out - say the paused fields are requiring 10 farmers, but you only need 12 farmers total, set those constructed fields to only 1 or 2 farmers each. Because farmers work as a group, and not as individual fields, you still have a workforce that can handle all your planting/harvesting needs.
Usually I remember to go turn those farmer numbers up as I expand, but as long as you have enough TOTAL farmers (aka crops aren’t rotting in your fields) it doesn’t matter how many farmers are assigned to an individual field. AFAIK.

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Yes, after the early game it is not a big issue