So first time posting, i have around 1500 hours into grim dawn. love the game. might be way to late to suggest this but here we go.
So even with 1500 hours into GD ive only found a handful of double green suffix/prefix greens. i know the next patch should fix this but i had an idea for a while
been farming Ikrixs medal forever now and ive never found even 1 double rare suffix/prefix but ive found alot of the ones that have atlease the 1 roll im looking for. so make a craft were you could combine the suffix / prefix of the same item so you would need 2 of the medals and then put one in a slot "prefix one in the slot âsuffixâ make it cost like 500k iron or some expensive mats and make them soulbound if you choose to do so. so when or if you ever do find a double green its still feels rare.
Patch v1.1.7.0 is going to significantly up the drop rates for MIs. Greater chance of rare affix (and always two affix), greater chance of double rare affix, as well as some MI receiving item mod and/or stat buffs.
Best to wait for it, try again and then post feedback.
Thatâs true and one should not make judgement before itâs on but⌠from what Z was saying affix pools are not gonna get tidied up and youâre still gonna be getting Cold Fireblades of Acid 99.9% of the time. But ofc thereâs no way around it in rng drop system which is the best system that exists.
Please stop suggesting to make evth craftable in the game. Items must stay random/rare so that you donât get all you want and stay engaged. And if you really need 1 item then just spawn it with a mod and donât introduce wide availability for everybody.
I wouldnât expect that to happen though. There will always be useless affix. Weâll have to see how much the rare affix weighting was adjusted, if this affects crucible and SR too though then I donât particularly see any other issue in the future (other than perhaps raising weighting for green MI gated behind skeleton key which take some time to run to).
Even though someone may ask for things to be craftable (this case or post doesnât quite match my example) doesnât mean it is going to be as good as the MI drop.
For example the ABB MI has something like what 6-8 pre rolled stats on top of the prefix/suffix, where as something craftable does not. I know this is what the OP is asking for but it proves a point.
Something craftable until the item you want drops is good for new players and current.
Secondly, telling folks to use a 3rd party mod to make it so only they can get it seems off when everyone can just use the 3rd party mod no different from everyone using the option baked into the game.
I see where youâre coming from but, at the very most fundamental level, the OP has merit in the fact of having some sort of option to cover bases until then.
I had given a suggestion for craftable conversion rings. Crate went with buffing the drop rate to Magi rings for 1.7. I appreciate them so much for it.
Yes, since some month I am relly deepp diggin into the game and cannot stop. This game is really really nice. And yesterday I have seen the thread and thought. Man, that guy has a good idea.
And this morning, I thought. Why not catching up this idea and extend it in a way that brings again much more farming and grinding fun in the game. because at the moment I am only rushing through the mobs and fighting against Nemesis. that is the last thing in the game for me at the moment if I do not start a new character. But bringing in a complex solution for double rare farming compared with a little bit of extra quest fun⌠is probably a not soooo heavy work to implement⌠But brings many interesting things for the players⌠But it is just a small concept from a player that is not bored destroying Monster Totems again and again for the sarch of double rare items. They are really really rare
People need to buy the DLCâs to get the ingame chance to craft double rare items. That is a + for gamers and developers
To force it to buy it: The quest could be related to an ingame character like Larria. She is only available with Ashes of Malmouth.
And probably a blacksmith is not the correct person for âconvertingâ items. Probably a witch like Larria would fit more for that purpose⌠A witch can do âMagicâ Rare magic
I was very happy to see that the developers still bring in new content. That is really really a very good job they are doing. They seem to be a very good team. Letâs see what will happen
@ya1 The game has so many âopenâ possibilities for extensions⌠that implementing new stuff (extensions, quests and so on) is really a thing that still could happen. The maps are made for it.
We have that broken bridge in Devils Crossing. We have the broken bridge in East Marsh. We have the boat in Cultists Lair. Thoughts can run free sometimes