[Suggestion] Abominable Might

No one ever picks it, because it’s on enemy death proc. I suggest removing % chaos damage and conversion and replace it with 50% reduction to all resistances (not -50%, not 50 reduced, but 50% reduced). Might sound OP, but the mere fact it is a on enemy death proc and that it has about under 1% pick rate (assuming by how many people actually use it), it might somehow help not only chaos builds, but players who thought this proc is useless (because it is, lol).

Also, 50% RR might sound too high, but you gotta remember that enemies do have high chaos resist and chaos RR is almost non-existent in skills. If Crate doesn’t want to make it proc on-hit, we do need to revive this devotion somehow.

Abominable might is iirc the only tier3 skill that procs on-death. I tried it a few times but always ended up taking something else, it’s completely useless against nems and bosses that don’t spawn minions (which is probably the majority). I’d rather invest those 5 points into any ol’ tier1 constellation.
So how about changing it to proc on-crit or on-attack while leaving everything else as it is?

Was suggested like 69 times. Maybe even 420 or 1337 times. It seems that Crate wants it to be on-death.

Reduced Target’s Resistances is actually the weakest RR type and 50% of it is not much.

chaos RR is almost non-existent in skills

I guess Hellfire Mines and Death Sentence stopped existing.

Reading is not your strongest side, apparently. Reading comprehension is something most people seem to lack nowadays.

Death sentence is only 25, Thermite mines are maybe 40, but planting this shit sucks. Meanwhile there are multiple elemental RRs across 2/3 of masteries and it’s actually way higher and easier to use. You can make almost any build focused on elemental and get way better to use and way higher efficiency. Chaos is the only damage type that needs solid focus and sacrifices in order to work. Meanwhile, on elemental, aether, vitality, physical, (maybe) acid builds you have to just pick one mastery that supports that particular damage type, or none (physical for example, feel free to go occultist/anything) and the rest comes by with devotions, meanwhile chaos requires you to pick either inquisitor or demolitionist and, sadly, both masteries are not focused on chaos damage, so you need conversion in order to get some damage - another sacrifice.

I am sick of picking inquisitor or demolitionist, or both, for every chaos build.

What in the hell does reading comprehension have to do with anything? You claimed there’s almost no Chaos RR in mastery skills and i pointed out that was untrue. You also didn’t made any point that it was too clunky to use. So it seems more you have a problem conveying points more than me having bad reading comprehension (which i don’t, your point was extremely poorly made).

Your argument for aether, vitality, physical and acid couldn’t be further from the truth. People always pair masteries that support both and rarely they use a mastery that hardly supports a damage type.

That’s why you don’t see Acid Blademasters and see Dervish and Witch Hunter much more, and even the latter is rather rare.

It’s why Warlord is the most popular choice for physical and why physical Battlemages dont’ exist, even though Soldier heavily supports physical.

Why all the vitality builds are either Conjurer, Cabalist, Ritualist and Archon because of all the masteries here support vitality. Vitality Warder is rare and worse than all of these.

Why the aether builds are Mage Hunter and Spellbinder. Only outlier is aether DK and that’s because of a set.

Every damage type needs conversion and sacrifice, this is not exclusive to Chaos. Also, Curse of Fraility is only 25% for physical RR and i don’t see anybody having an issue with that.

And if you are sick of picking Demolitionist and Inquisitor for chaos builds, even those are the masteries that you pick for it, that’s your problem. That’s like me saying i’m sick of picking Necro or Arcanist for Aether, even though those are the aether masteries. I can’t be sick of these masteries for aether because these are the masteries for aether.

People which played before AoE remember, that chaos builds had one of the highest RR. And I never understood why mastery with 121+102+88=311 flat damage needs even more. Maybe someone explain me why it’s so important over DA/armor/HP?

Alright I wasn’t aware of that. Well in that case, I don’t see any incentive to ever pick Abominable Might, even with an added RR. Maybe if the duration was longer, otherwise it’s too situational. Or maybe buff the nodes that lead to AM, like add some DA or speed or whatever might help when the AM proc is not available due to lack of trash mobs.

ITT, people that don’t like having 60k Weapon Damage.

Don’t you touch my Abominable Might, especially not with poop-tier suggestions like this. You realize % Reduced is just utterly awful if you can’t reduce Chaos Resist under 0%, right? Which, by the way, Chaos usually can’t because it isn’t an especially prevalent RR and Chaos res tends to be rather high, especially for everyone’s new favorite Nemesis.

This thread reeks of grimtools theorycrafting and not in-game playing.

Abomination it’s not bad,but trigger is unreliable.Also if you want it and DG you have to sacrifice some work horses.

It and DG is pretty easy. The real sacrifice is Abom, DG, and Korvaak…

The skill is fine, I guess. But the trigger is the worst.

Better to say that when the trigger is changed a lot more people would use it.

I think a lot of people consider the proc useless because it cannot be used in every encounter. I do, and I won’t touch it until the trigger condition is changed. Even if the power was nerfed as compensation I really don’t care; just something that can be used in any encounter would be a nice start.

I mean, I suggested that two times iirc. Definitely did say about changing that to on-attack few times in other threads/streams, but I don’t know if I made only one thread about changing it or two.

Seems they want it to be on-death.

Yeah, and they can keep it that way. It will continue to be trash-talked about though :wink:

Raise the Dead used to have the same trigger conditions as Abominable Might, and had weak Proc Skills, so it was never used for a very long time. And now, RtD has changed the trigger conditions, it became an attractive option by getting Flat-RR, and it became used by many people. The same applies to Abominable Might. If they really want us to use this constellation, it will change.