+1 to necro, occultist and shaman?
I was thinking that myself but maybe not skeletons… Tho if they were used I would say maybe -%100 cool down on raise skeletons?
And maybe pierce resistance. Hell in D&D always maces and hammers kill skeletons best!
Replacing the “+2 Summon to Raise Skeletons” by “-%100 Cool Down on Raise Skeletons” would make sense as well. Then the “-100% Skill Energy Cost to Raise Skeletons” could be removed as well. I was just looking for an alternative that buffs skeletons a bit. Because for Skeletons in combination with a Spellinder Pet build you have not sooo many choices. The stats I have mentioned were copied from Ascendant Cowl (Link: https://www.grimtools.com/db/items/8086)
After I replaced my Ascendant Cowl with Mythical Beastcaller’s Cowl (Link: https://www.grimtools.com/db/items/9147) I am looking for a suitable replacement to buff my Skeletons. Not really easy to be honest. That is what Grim Dawn is all about
@Vittorio thank you very much for the suggestion. Hmmm. But no, unfortunately not as it would really devalue my Spellbinder build. Yes You are fully right. That set is made for Skeletons. But a Spellbinder build will not really benefit from it.
I will post my Spellbinder Pet Build within the next days. But this Set does not work wit my current build. And I love my build. You will see what I mean when I will have the chance to post it. At the moment I even cannot post the GT Link.