[Suggestion] Eye of Reckoning - Start-End animation

I’ve finally got into trying EoR and finding it a bit clunky in a way. I found a different post where Zantai explains the design decision behind monster collision and I can live with that - getting stuck on mobs is no fun though.

  1. Would be great to have being stuck on mobs fixed. Unless it’s a design decision :wink:

One thing that bothers me each time I use EoR is start animation. When you move in a certain direction and initiate the skill, you stop, animation starts and you continue moving.
This is not the case when you end the animation where your character continues moving.
2) Would be great if start animation behaved the same as end animation otherwise it just breaks the flow at least for me.

  • movement->start animation … end animation->movement
    instead of
  • movement-stop->start animation …end animation->movement

Does anyone else have a similar feeling about the skill or you feel fine with the way it works?

I will probably get use to it at some point but the ideal feeling of the skill for me would be as described above.

2 Likes