Suggestion for warcry

I think It’s time to give armor shred to warcry and omit that flat physical RR.

Warlord will become more powerful, but that’s understandable seeing how synergistic they are. However it will help the weaker physical soldier mastery for sure.

Your suggestion is a titanic nerf and it doesn’t read as though you fully understand that.

Elaborate pls
Flat RR is easy to get while armor shred is non-existent.

Big no from me. Warborn helm perma War Cry allows me to not need to go for any flat RR devotion on several physical builds.

And it’s intentional to be as such. Hence why all sources of reduced target’s armor were removed from sources available to the player a couple of years ago. Because reduced target’s armor is actually not very effective.

  • death knight and witch blade can use scales of ulcama because they will use gladiator belt anyway.
  • warlord has shattering smash
  • blademaster will always use unchained might gloves.

Source of flat RR is very easy to get right now.

Anyone can explain why? I think it will be very noticeable if you can shred 1k of enemy armor.

Flat damage from all sources are checked individually through armor first, right? How can armor shred not effective?

Good for them. I still want to use Break Morale physical RR regardless.

It was removed exactly because it wasn’t very effective as i recall. People are overblowing the armor and physical damage interaction, it’s not that big of a deal, and putting back reduced target armor won’t give the boost of damage you think it will give.

I can’t believe how armor shred is not effective if it can work correctly.

Maybe it’s correlated to the “armor bug”, somehow making it ineffective.

I can see this going either way tbh. I also think having it be -X% enemy armor might be better than flat armor shred.

But of course we are diving into uncharted territory here.

Can also put the armor shred at the transmuter and remove that useless terrify.

I am still not convinced when ppl said armor shred is useless.

I think what is possible is to place armor shred on break morale, and take war cry’s transmutor for 10 RR

Yes, or this too.

I misread this as you suggesting to remove both RR and armor shred from break morale :stuck_out_tongue:

Remove 10 RR? I hope not. As for Terrify…well, I kind of like it in deep SR-non-boss-shards and I think it´s definitely good for leveling (Malmouth e. g.).

It might spoil the timer in Crucible though. :wink:

Armour shred values when they were available to players never went remotely close to this high. At most, I think you got a couple hundred, 400 or 500 max.

I’d also still take the 30 flat RR on Break Morale over armour reduction.

You’re thinking with a strict end game mindset. What about casual players that are still levelling Physical builds?

They don’t have access to M. Grasp of Unchained Might / M. Gladiator’s Distinction and won’t pick up Scales of Ulcama far into levelling either.

Shattering Smash is the only alternative you could pick up during the early-to-mid game.

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excellent points @Evil_Baka; something I had failed to consider myself.

Still though, armor shred is ultimately a number game.

IMO, it’s a question of crate’s willingness to balance it

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I’m not so sure about this. Take the 10 physical damage from Steelbloom Powder for example. Assume a generous 150x total multiplier, taking in account all bonuses from weapon damage %, regular +% bonus, crit damage, racial bonus, surplus RR, etc. Then if the enemy’s armor went from 2.5k to 1.5k, it would have…no effect. That 1500 pre-armor damage would still be 77.5% absorbed in Ultimate.

WRT the armor bug, armor shred would only be really effective if it can get the enemy’s armor to near zero. Spanks has the right idea in suggesting a -X% debuff. In the endgame it needs to be at least -95% to be significantly effective in most cases IMHO and not just when the stars align with crit damage, racial, etc. Negative armor should not be allowed, because it would allow 1 pre-armor damage to become 388.5 post-armor damage if the enemy had -500 armor, assuming 77.5% absorption.

Has this been confirmed?

Do casual player even think about the difference between flat RR and stackable RR?

Your example is with a very low useless physical flat from augment that will indeed have no effect on physical build. Whether if you have armor shred or RR or anything at all.

My aim is to help phys caster utilizing shotgun or ticking skills that is mainly from conversion.

That is not my point. What you are suggesting is a change for everyone and you are justifying it with situations that only apply to end game players.

Suggesting a change that effects everyone that is skewed to favour one group that is in the minority and negatively effects everyone else is never a good thing.

A big “NO” from me. Sorry, but I like my easily available & reliable AoE phys RR on soldier, even if it is flat RR.

And yes, even though I have exactly 1 non pet build…

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