Problems I’ve noticed with the set:
- Bad for Mortar Trap - Going non-set would allow you to pick up 50% more Mortar Traps (from 4 -> 6), and the set bonuses do not come close to compensating for this. The conversion is meaningless with Mark of Calamitous Desires and the flat does not get you anywhere close to 50% more damage.
- Easily the worst Devastation set - Spellscourge gets 100% uptime, ADCTH, and shotgun bonuses to Devastation and Diviner’s gives you two Devastations as well as even better shotgun bonuses. Pyran’s gives you… flat RR.
- Bad for Guardian of Empyrion - While I imagine it probably goes without saying, Guardian of Empyrion does much better without this set, although tbf, I imagine this wasn’t intended in the first place to be a Guardian of Empyrion set. Basically relegates this set to being exclusively for Sorcerer, though.
- Physical resistance and DA starvation - Not a single part of this set has any to speak of. Just a little sprinkle here and there would go a long way to help make this set not get hammered when Mirror of Ereoctes or Blast Shield are down.
- Difficult to get full conversion for Mortar Trap - There are now 3 different sources of “100% Physical Damage Converted to Fire Damage to Mortar Trap,” but yet there are 0 for Lightning Damage conversion. Non-set has better flexibility here for getting global conversion, but the only way Pyran can get that Lightning Damage conversion is by either dropping Warpfire for Alladrah’s Spellblade (which would be horrible) or using both ring slots for Band of the Eternal Pyre (which means no Combustion Band for RR or Gollus’ Ring for the only form of sustain this build can get on top of also really hampering the build’s resistances).
- Pyran’s Pyre is a useless skill - Stormfire just makes for a better filler skill and devotion proccer. Also, even while scaling CDR over cast speed on my build, Stormfire still does better DPS than Pyran’s Pyre, so why is this part of the full set bonus when it’s made obsolete by a component skill?
Potential solutions:
- Put “+1 Summon Limit to Mortar Trap” on the full set bonus
- Put “-1 Meter Target Area to Devastation” on the full set bonus
- If you want the set to be viable outside of Sorcerer, put “+1 Summon Limit to Guardian of Empyrion” on the full set bonus.
- Put some Physical Resistance and DA on the 3-piece bonus and/or the items themselves.
- Change “100% Physical Damage Converted to Fire Damage to Mortar Trap” on Mark of Calamitous Desires to “100% Lightning Damage Converted to Fire Damage on Mortar Trap.” If you don’t want non-set to have the Lightning Damage conversion, you can also have the chest piece give Lightning Damage Converted to Fire Damage instead of Cold Damage or just put the mod as another set bonus.
- Change Pyran’s Pyre to a Devastation-like skill (ie Apocalypse, Meteor Shower, etc). It would firstly be more thematic as the set seems to be all about raining balls of fire from the sky, but also then it would actually be useful too.
I feel these proposed buffs would bring Pyran more in line with other versions of Devastation, Mortar Trap, and Guardian of Empyrion builds but still weaker to those specific skills to balance the fact that Pyran can viably be built around two main skills at once. It’s personally one of my favorite sets because I really enjoy the kiting regen caster playstyle while also seeing a ton of fire projectiles smash my enemies from above, and I was a little saddened to see its gradual fall from grace. If any of you have any further thoughts on Pyran, please feel free to let me know in the replies. 