[Suggestion] Make blacksmith Duncan valuable for end game

Dear Crate and community,

I would like to pay your attention on the issue with Duncan, the Arcane Blacksmith. To my knowledge nobody use Duncan’s services for end game.

One of possible solutions could be increasing % energy regeneration crafting bonus or even replacing % by some flat energy regenartion bonus. And hence Duncan will be useful in end game at least for energy concern builds.

P.S: I will appareciate your feedback and thoughts on this.

P.S.S: Just to remind other smiths bonuses: http://www.grimdawn.com/forums/showthread.php?t=69496 . And yes, there 2 smiths with similar % energy regeneration bonus as well.

Best regards,
Strannik

+1, Poor guy is never used

Make him roll +1 to all skills in masteries. I believe this won’t be even as good as the +3-7% armor, hah!

Would be nice if one gave % and the other flat armor. 1365 armor is the armor value all casters have at minimum, considering they picked only legendary robe/light armor. So, Angrim gives 40,95 - 95,55 armor. Heavy armor provides 1836 armor, so Angrim gives 55,08 - 128,52 armor. Just to help with the math. Nobody likes math.

Hm, sounds interesting. :smiley:

I would like to pay your attention on the issue with Duncan, the Arcane Blacksmith. To my knowledge nobody use Duncan’s services for end game.

I don’t pick him for lore reasons. He suck >_> Can`t even walk two gamescreen for goddamn hammer . Meh.

Well, he can’t leave people without providing crafted gear to survive. :wink:

P.S: Do you plan to come back to Discrod?

I think that it would be more correct to change the craft bonus + 4-12 to defense skill by 3-5 damage absorption, and + 8-16% to energy recovery by + 8 / + 16 health per second. This is about Duncan. And in relation to other blacksmiths, I would suggest increasing the crafting bonuses that give resistances to 9% -18%, as on augments for armor. Then there will be at least some practical sense in using these blacksmiths.