Suggestion of how to incorporate In-Game support for CLASSLESS builds

I could imagine a “single class mastery” mastery being great. :metal:

  • Attribute points like normal mastery
  • AA for melee/range, one generic spam spell with transmute etc
  • some defensive stuff
  • maybe even a pet

Just to to make goging single class a viable option. For my taste it would be awesome to actually being able to go “single class” like solo occu <3

Still i can see why its not an option cause of design phylosophy and somehow still not. Yeah lost potential for sure that wouldnt require any balancing in terms of items. Those skills doesnt even need to be supported by items or what not. The mastery would be there just to give the single class option a little boost.

@MikeHeydon: Why don’t you just take a mastery and simply level the mastery bar without taking skills?

That’s basically attribute points…

EDIT: @nola369 - I think @maya has done several solo occultist pet builds capable of taking on all content.

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mhhh you are right

I think the thing about this lies in asthetics and choosing an mastery just for att-points is kind of skewing the build on purpose.

Having an actual “single mastery” would give that way of playstyle a real purpose.

EDIT: missing the OP cause it is about “classless”, me talking about single class support :crazy_face:

Yea, that is what I did mention, BUT - in theory you are not now really CLASSLESS and you are still locked into what attributes points are assigned per mastery point as opposed to being able to allocate your own attributes in a granular fashion.

I was advocating CLASSLESS as a new class with a different attribute allocation method.
The game is what the game is, and with or without a CLASSLESS optimization I will be there bashing away.

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Hold on…were we talking about classless builds? Because I couldn’t see without that caps-lock. :stuck_out_tongue:

(Just teasing you)

I’m just trying to offer suggestions here. I don’t see the difference between picking a classless option and levelling the mastery bar of any other class, aside from the aesthetics as pointed up by nola.

But I understand where you’re coming from.

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Only 1 Occu :stuck_out_tongue:

All my Single Mastery builds for the curious:

O) Birds of Bysmiel - Pet Occultist
O) The Spoopy - Pet Necromancer
O) Ghololol.. - Pet Necromancer
O) Gaia - Pet Shaman

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@MikeHeydon, @nola369 : Just thought of a suggestion which may satisfy your classless fetish

  1. Download GDstash
  2. Give your character bonus attribute points every time you level up

You get to decide how to scale it. Crate doesn’t have to do anything. And it’s a freaking simple solution.

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I dunno, I’m kinda for the idea and I’ve never even bothered to try classless yet. What’s the harm of sneaking a little, out-of-the-way button on the mastery selection screen that when pressed locks you out of all masterys and auto-converts skillpoints to attribute points and health/energy…

…no balancing or support needed beyond that. It just becomes a, “Hey, you pushed this button, now deal with it.”, kinda thing. You basically just added 3 (4 if we count Veteran) new difficulty tiers to the game without having to do anything more than that.

The only checks I can think that you’d have to have in place would be for if they already had selected and specced a mastery at level 2 and then they decided at the level 10 selection to go this route would be to have the button also essentially wipe and convert everything they’d already might have picked. Oh, and of course the opportunity to “Undo” until they close the screen entirely, just like the other mastery selection options. Other than that… smooth sailing.

Or you could let it ask you twice at 2 and 10 with the second time picking it cementing you in to full “classless” or if you picked a mastery once and then choose classless the second time you are now a single mastery. BAM - you just made an easy fix for both these types of requests people have been asking on and off over the years.

The meat of it really that people that go these routes want is “something” productive being done with the unused points just laying there.

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The reason these builds are appealing is precisely because they’re not supported - that’s what makes them fun. Self-imposed challenges make people feel accomplished when they beat the game because of the lack of official support for these builds.

There’s enough build variety in GD anyways, it would be way too much effort to attempt to support every gimmick, gimped idea that comes along and flies in the face of the game’s basic premises. I could make a build that wears no armor below the belt, and I could call it “Winnie the Poo”, but there’s no way in hell a dumb build like that should get officially supported. And yes, I’m implying that classless builds are dumb (but fun)

Maybe? Then again the only people asking FOR these things are the people that are actually DOING them. :face_with_monocle: Deciding to wear no armor below the belt is an entirely different thing from wanting to be single or no mastery and I’ve always felt that the latter should be supported at least *minimally as described in this thread. Not wearing armor below the belt tho… that’s on you. Here’s a trenchcoat, you creeper.

*In an OFFICIALLY the support is in there buuut don’t expect anything more kind-of-way.

Should car designers support drivers who want to use their feet to accelerate Flintstone-style? I don’t think so. Why would Crate support something that’s based on a self-imposed challenge and it’s not the intended way to play the game? Should they also support itemless or devotionless runs because some players like that kind of challenge? The people who play like that are a minimal fraction of the player base anyway so focusing on supporting mastery-less runs would be a complete waste of developing resources and time.

I could write a laundry list…

As soon as it’s officially supported, it has to be…well…actually supported. It needs to be balanced for.

Nevermind the tech costs of implementing such a feature.

Any modder can add 1 more mastery that don’t influence class name and have only 3 passive skills: +8 to physique, cunning or spirit per level.
But for What?

That is a great suggestion, I had not thought of that.

Glad to be of service mate. What I would suggest is maybe having a “bank” of attribute points.

That way you wouldn’t need to quit out of the game every single time you levelled up.

May take a bit of selfcontrol though to not splurge it all :stuck_out_tongue:

hey man, would you mind going into a bit more detail on this? i have a chaos based character but dont really have a lot of RR, and i did take reaper lol

When I say reaper, I mean the nemesis…are you maybe referring to revenant?

Sources of chaos RR:

  • Combustion band: -8%
  • Voidheart: -10%
  • Symbol of solael: -10%
  • Ignaffar’s combustion: -10%
  • Fang of chthon: -15%
  • Pestilence of dreeg: -10%
  • Devotions: ~-60%

I’m sure there are a bunch of others I’m forgetting.

oh ok! yeah i meant revenant. i probably have to review my devotion choices, alot of stuff i didnt knew about stacking and what not when i build the character. thanks for the tips!

My man.

This is a cool idea, would be really fun. I love your passion about this stuff man! We can dream.

I have to say though, aside from the previously listed cons to this scenario, we also have to understand that if there was classless support, it would cheapen the experience and cause it to become far less of a novelty. Before you know it, a bunch of people would be trying it out. Then the criticism of going classless would start rolling in, and I think that’s the realism behind the inevitable balancing that would suddenly be demanded from players who were going classless.

I like how it is right now. Hardly anyone is doing it, so it makes my own adventures feel all the more unique and original, and it’s so much fun to be part of a niche group of players doing this. The kid gloves must stay away. It must remain punishing and grindy. This will keep the group of players who actually do go classless much more dedicated and passionate about the journey and reduce the potential of player complaints, as it is self imposed.

That said, I would never complain if one day the option showed up in an update, and it would be one more cool as hell thing you suggested that I would thank you (and Crate obviously) for.

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Same here :wink: It’s nothing that’s going to make or break me on GD… but I feel it would be nice “to have”.

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