There are players that enjoy creating and journeying with a classless mastery build.
The build is very challenging, but allows one to discover,exploit and experiment with a lot of underused items that can grant and give you a much needed skill or buff.
These granted skills can, and should be assigned to a selected DEVOTION SKILL once obtained from shrines.
In other words, you are building a character that relies mainly on damage,effects and buffs from equipment that is either crafted or found.
Whilst this style is currently very playable, there are a multitude of WASTED MASTERY POINTS that we cannot use when levelling.
All you can use for each level-up, is ONE measly ATTRIBUTE point. All the 3,2,1 progression MASTERY points you normally get are unused in a classless build.
You could opt to select masteries and ONLY use the mastery bar for the attibutes, but the Catch-22 here is that if you do this then you don’t REALLY have a classless build anymore!
(Look in your character view window - should just be Name and Level ONLY)
Is there a viable solution that could be incorporated into the game development without too much effort?
Consider the following
- When you are asked to Select a Class - add a new option for “NO CLASS”.
- Selecting this option, (with a possible warning popup confirmation), will set your character to CLASSLESS mode and henceforth will be locked out of all classes.
- On levelling, you get your usual single attribute point, BUT the mastery assignable points now become ATTRIBUTE points and obey the same count as they do up to level 50,90 etc.
If this is possible, then it could open a host of new and exiting builds in Grim Dawn that herald back to the classic days of RPG where attribute point allocation and items were important managable resourses. The current use of attributes in the game is basically a “MEH - Pump Physique” strategy. Converting these mastery points to usable attribute points gives a classless build a whole new concept to expolore.
Expanding the current single and dual class combos with a NOCLASS concept might be a workable implementation?
If not, I will still play and enjoy my crippled classless characters as usual.
I do enjoy all of the class combinations, but classless is still one of my favourite challenges.