[Suggestion] Possible changes to Sacred Balance/Sacred Harmony sets

For a Dual Damage type item set (https://www.grimtools.com/db/itemsets/81), I find it particularly odd that each respective sword only increases is own damage type, despite the set being designed as a Fire/Cold set. Can we get both +% Fire/Burn Damage and +% Cold/Frostburn Damage on each sword please? I’m in the process of redoing my old N&O Pyromancer (current build: https://www.grimtools.com/calc/xZymwlbZ) and the Damage for each respective element is tough to get to a decent level.

Also, can we increase the 14% WD to FS on the Set Bonus to something around 25-30% please? Recent changes to Kilrian’s Skullcrusher gives FS +50% WD when Dual Wielding them, so 14% is really low in comparison. Maybe add some extra flat Fire Damage to FS as well since Saboteur and Pyromancer are both Cold heavy and not as balanced as the Set is purported to support.

Maybe we can also put a +1 Occultist on the Set Bonus as well as I asked about in the past since this (possible) Elemental class really has a hard time getting it to function like an Elemental class and the mod to convert Chaos to Cold on FS makes this set a perfect fit for a Pyromancer.

What do you all think? :thinking:

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Just thought of another suggestion to add to this set to benefit Pyromancer class:

  • Add 50% Lightning Damage converted to Fire Damage to Blood of Dreeg on Ortus
  • Add 50% Lightning Damage converted to Cold Damage to Blood of Dreeg on Nex

This would help give a slight boost to Fire/Cold Damage with the set and would add support to Occultist as well as the +1 Occultist I suggested to add to the Set Bonus.

I’ll make a mod later tonight to test out my suggestions and will add it here for anybody who wants to try it out.

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