I read that there will be another big Patch in November (?) that will tackle items and gear augments. Since SR is the end-game farming platform, there needs to appropriate defensive gear in order for the most class combinations to survive the toughest battles.
Life Reduction Resistance:
There got to be gear augments that have % reduction. I suggest 3% life reduction resistance per augment. So a person can gear a maximum of 6 augments (head, chest, leg, shoulder, hand and belt).
% Cooldown Reduction:
This will add build diversity and complexity for those who want to build around with reduced cooldowns. I suggest 4% cooldown % that can be used on Rings, Medal and Amulet for a total of 16% reduction. Yes, this may sound like quite a bit, but considering most end-game builds gear Defensibility in both rings and amulet, it is a significant trade-off.
We should have the option of adding attack speed augment in the weapons/shield/off-hand and hand armor. Most weapon augments have dou type damages with a mix of health, OA, DA, some resistances, etc. I think this game will be much more fun when we can improve attack speed as an option. My suggestion is 4% for each head and hand armor (potential 12% increased attack speed).
We should have augments that increase Spirit, Physique and Cunning stats (and also walk speed). Sometimes we have to modify our Devotions and Gear in order to use certain items. So I suggest augments that give like 50 Spirit, 50 Physique, 50 Cunning, and 5% walk speed).
I hope the new patch will address the lack of non-damage type of augments (such as cooldown reduction, life reduction resistance, attributes and attack/cast speed.