I read that there will be another big Patch in November (?) that will tackle items and gear augments. Since SR is the end-game farming platform, there needs to appropriate defensive gear in order for the most class combinations to survive the toughest battles.
Augments Suggestions:
-
Life Reduction Resistance:
There got to be gear augments that have % reduction. I suggest 3% life reduction resistance per augment. So a person can gear a maximum of 6 augments (head, chest, leg, shoulder, hand and belt). -
% Cooldown Reduction:
This will add build diversity and complexity for those who want to build around with reduced cooldowns. I suggest 4% cooldown % that can be used on Rings, Medal and Amulet for a total of 16% reduction. Yes, this may sound like quite a bit, but considering most end-game builds gear Defensibility in both rings and amulet, it is a significant trade-off. -
Attack/Cast Speed:
We should have the option of adding attack speed augment in the weapons/shield/off-hand and hand armor. Most weapon augments have dou type damages with a mix of health, OA, DA, some resistances, etc. I think this game will be much more fun when we can improve attack speed as an option. My suggestion is 4% for each head and hand armor (potential 12% increased attack speed). -
Attributes:
We should have augments that increase Spirit, Physique and Cunning stats (and also walk speed). Sometimes we have to modify our Devotions and Gear in order to use certain items. So I suggest augments that give like 50 Spirit, 50 Physique, 50 Cunning, and 5% walk speed).
I hope the new patch will address the lack of non-damage type of augments (such as cooldown reduction, life reduction resistance, attributes and attack/cast speed.