I had considered posting this in the Itemization discussion, but due to the breadth of this topic, I preferred instead to make it its own topic. While discussing the Magi pet rings that convert pet damage into Fire, I was excited to figure out possibilities to use the skill bonuses provided, only to be stopped when I realized that Summon Hellhound, Familiar, and Briarthorn simply can’t carry builds on their own if you’re not using their respective sets. I include Blight Fiend in this discussion as well because if it weren’t for Blight Fiend’s transmuter which makes it hundreds of times more effective, it would also be in the same spot.
I’d love to find a way to use 26/16 Hellhound and see what 22/12 Ember Claw and 22/12 Infernal Breath are capable of. I want to use that Raven Conduit that passes through enemies and not feel instantly gimped by not using the Bysmiel set. I want to build around Fire Hellhound and not have that conversion to Vitality get in the way of having multiple Hellhounds. The thing is, unless you’re stacking the field with Skeletons or Reap Spirits, there are not simply enough bodies on the field to absorb a swarm of enemies circling around your character and using AoE debuffs. Primal Instinct used to be the way to provide AoE for Shaman-based pet builds, but their health are simply too low for AoM and FG content.
It doesn’t help that a baffling 0 sets that give pet bonuses actually provide +All Skills to the pet class in the first place. All the new sets I’ve seen since Fallen Gods easily have +1 to each of the three classes that the set provides bonuses to. None of the pet sets have it, and pet builds need a lot of skill points to be effective.
The way I propose we improve these skills is to increase the Summon Limit as you invest in the above pet skills and decouple the extra summon limit from relying on sets and instead allow players to have 2 summons at a good overcap - I suggest at 23/16 to prevent +All Skills shenanigans from making it too easy to have a pet overload. The major sets would have their 4-set bonus changed so that using the set continues to feel powerful, but not completely mandatory like it is now. As it is now, a 10/16 Briarthorn that uses the Beastcaller’s Set is much more powerful than a 26/16 Briarthorn that doesn’t use the set, simply because the extra body is that much more useful when you’re constantly being swarmed.
The biggest benefit from this change is that people will be able to fully incorporate the lovely addition of Demolitionist and Arcanist pet equipment and make truly unique builds. Dracarris would be great to work around, but a Hellhound with 22% increased speed is nothing compared to having 2 Hellhounds from the Lost Souls set. There are a multitude of chest items that have 10 meter range buffs that I’d love to try on pet builds, but non-Necro classes simply don’t have the bodies to provide the AoE necessary. Having to constantly use Beastcaller’s Set for a pet Elementalist or Druid to even be functional takes away from a lot of choice, especially since you can’t use a Helmet that provides +skills to the class. Fire Pyromancers are simply irrelevant since 1 Hellhound and Swarmlings cannot stand up to the new amounts of AoE being thrown around. I doubt even Shamans can get past most content with just 1 Briarthorn and 1 Primal Spirit.
Maybe Primal Instinct gets buffed to the point where they can serve as good swarm pets again, but until that happens, it’d be nice to decouple summon limits from pet sets. I can’t fathom why skills like PBlades, AAR, Blade Arc get such wide-ranging AoE capabilities and so much equipment that builders can switch around while pet users are stuck with our current arrangement. I bet people would riot if these skills’ damage and AoE were cut in half and the players were told that you can only operate at half capacity unless you use a set. I don’t see why pet players have to be subjected to this.