There is something that feels terribly, terribly wrong to me to respond to this build instantly with a nerf. There is a side of me that agrees that it is op, but something feels terribly wrong with development priorities!
How many level 85 (the absolute level cap) build ideas (what percentile) can beat ultimate Mogroden in a reasonable time, say 20 minutes (which is excruciatingly long and requires a masochistic player, but he is a god after all), let alone 3 minutes?
What percentile of level 85 build ideas can solo 150 waves of gladiator without even considering bonus timers and scores?
If the answer is incredibly, incredibly low, then the game is offering content so difficult to beat that only a few can do it while many will find it hopeless without restarting all over again with a whole new character. This is not a game where you want this to happen! Itās a build-oriented game where difficulties follow a linear progression (theyāre not chosen, theyāre the next step in the content after clearing a former difficulty ā ultimate is different content from veteran, and not merely a way to escalate challenge) so having only the smallest fraction of the user base with very, very precise outlier builds able to beat the most difficult content is really just putting a giant spotlight on the gameās design/balancing failures to make enough builds viable for its content.
Thatās the reason why seeing this immediately as a highlight for nerfing seems seriously messed up to me from a priority standpoint. If anything, I think more builds need to be buffed so that a wide range of reasonable build choices from players who really understand the mechanics and donāt choose anything clearly sub-optimal for that build can beat the gameās content. Certainly someone who makes sub-optimal novice choices for a build shouldnāt be able to beat a god or withstand the most difficult arena possible, player skill should be rewarded, but many of the people who make optimal and smart, well-studied choices for a build and invest a lot of time to power it up shouldnāt face an impassable brick wall.
The first and foremost balancing question should be against the gameās content. Are there enough builds that can clear it, or are there too few? If too few, that doesnāt seem like the right time to get all tweaky and dial things down a little bit with nerfs among the few builds that can clear the content.
After a wide enough range of builds can simply beat ultimate Mogroden in a reasonable time and a wide enough range of builds can simply survive 150 waves of gladiator, maybe then is it time to consider nerfing if someone is having too easy of a time doing it.
