Superior Solution To Improve Vertical And Horizontal FOV Depending On Aspect Ratio

I think Peredur has questions, but then he says they are not questions, are you trolling me Peredur on the forum ? :
Like here : http://www.grimdawn.com/forums/showpost.php?p=478969&postcount=23

You think i have something with 21:9 monitor users but i don’t !


Nonetheless i am a human being and i will try to be civilized to you.

NOW.

16:9 gets less horizontal FOV than 21:9. This is correct. But 16:9 should get slightly more vertical FOV. Why ? because it has a different aspect ratio.

16:10 gets less horizontal FOV than 16:9. This is correct. But 16:10 should get slightly more vertical FOV than 16:9. Why ? because it has a different aspect ratio.

4:3 gets less horizontal FOV than 16:10. This is correct. But 4:3 should get slightly more vertical FOV than 16:10. Why ? because it has a different aspect ratio.

It is fair to lose horizontal FOV on less wide monitors, but it is wrong not to gain any vertical FOV as you approach square monitors !

This is the problem with HOR+ scaling.

Game-play wise people with high quality 16:10 or 4:3 professional monitors will enjoy the game more since more vertical FOV will compensate some of the losses from less horizontal FOV.

Paradur if you move from a 19201200 to a 16801050, both 16:10 screen, the FOV will be the same on ALL 16:10 aspect ratio monitors and that means less horizontal FOV compared to 16:9 and more vertical FOV compared to 16:9.

Is that hard for you to understand ?
Or :