Superior Solution To Improve Vertical And Horizontal FOV Depending On Aspect Ratio

They don’t have to play with the engine.
Just set some standard values for vertical and horizontal FOV depending on 4 big aspect ratios. So that the game looks good on all 4 not get benefit on 16:9 horizontally and cut the corners on 16:10 without adding some vertical FOV to respect the aspect ratio.

16:9 has a massive advantage over 4:3 in this game.
Try to go back to 4:3 and check how much horizontal you lose and you gain nothing vertically.

Let the developers talk don’t attack my idea just because you can, especially if you are not a programmer or game designer.