So I’ve been working on this acid retal sentinel, and I’ve noticed that despite the tooltip of survivor’s ingenuity reading, ‘+20% to all damage’ it doesn’t actually apply to retal damage.
Is this an oversight?
Because the wording isn’t just misleading, it’s straight-up
“all damage” implicitly means “all player attack/spell damage.” It’s the same reason why overguard’s total damage modified by -whatever% doesn’t affect retaliation, because “total damage” in that case means “total player (maybe pet too??) attack/spell damage.”
There’s talk that the second example may change though.
Edit: On the weapon damage thing, I was sad when I learned that status effects or debuffs like 20% reduced enemy resistances for X seconds didn’t scale over 100% if you had more than 100% weapon damage on a skill, since it does scale if the skill has under 100%.