Suspected On‑Death Animation Bug Causing Random One‑Shot Deaths

There seems to be an issue where your character dies just before the mob dies as shown in these clips:

Sept 27th, 2026 1.3.0.8

Same streamer - 3 years earlier:

This seems to be the same issue that was mentioned in Ideas/Feedback on August 1 of this year: Random One-Shot Death

All of those clips the character dies before the mob dies. Some have said if a mob has no on-death animation that happens. I’m not sure. I’ve had it happen to me many times and even more so when I use Eye of Reckoning.

Thank you!

Yeah. It’s not specific to EoR, but maybe EoR, since it attacks multiple times a second and requires you to be close to the enemy, has more of an opportunity to cause whatever the issue is.

Well I also notice this while playing pets (Using the new Awakened Desecrator set on the 1.3.1 playtest). Skeletons kill a random hero pack on ultimate or ascendant in the open world (no dangerous domain) and suddenly 5 of them are dead when they were just fine an eyeblink earlier. I use pet health bars, none are low they go from 34k health to 0 instantly.

Have another example:

https://www.twitch.tv/misterwarborne/clip/FrailCleverAlfalfaHassanChop-UW5xnoK5QZ0rReSA

Slow it down to .25, you see the same things happen as in other clips.

enemy dies, their projectiles explode/insta detonate

Here it kinda seems like it causes a chain reaction and causes every projectile on screen to detonate not just their own (appearing like all orbs on screen flashes red)

2 Likes

It’s something that really should be prioritised for fixing, as it makes Hardcore incredibly lethal. And, worst of all, in a way that can not reasonably be avoided all the time.

I’ve seen literally every hardcore streamer die to explosions like these. I’ve had a character of mine killed so bad that, apparently, the death record said it had died twice (I got so annoyed I installed GDStash to check wtf happened) while damage taken never exceeded over half health.