There seems to be an issue where your character dies just before the mob dies as shown in these clips:
Sept 27th, 2026 1.3.0.8
Same streamer - 3 years earlier:
This seems to be the same issue that was mentioned in Ideas/Feedback on August 1 of this year: Random One-Shot Death
All of those clips the character dies before the mob dies. Some have said if a mob has no on-death animation that happens. I’m not sure. I’ve had it happen to me many times and even more so when I use Eye of Reckoning.
Yeah. It’s not specific to EoR, but maybe EoR, since it attacks multiple times a second and requires you to be close to the enemy, has more of an opportunity to cause whatever the issue is.
Well I also notice this while playing pets (Using the new Awakened Desecrator set on the 1.3.1 playtest). Skeletons kill a random hero pack on ultimate or ascendant in the open world (no dangerous domain) and suddenly 5 of them are dead when they were just fine an eyeblink earlier. I use pet health bars, none are low they go from 34k health to 0 instantly.
enemy dies, their projectiles explode/insta detonate
Here it kinda seems like it causes a chain reaction and causes every projectile on screen to detonate not just their own (appearing like all orbs on screen flashes red)
It’s something that really should be prioritised for fixing, as it makes Hardcore incredibly lethal. And, worst of all, in a way that can not reasonably be avoided all the time.
I’ve seen literally every hardcore streamer die to explosions like these. I’ve had a character of mine killed so bad that, apparently, the death record said it had died twice (I got so annoyed I installed GDStash to check wtf happened) while damage taken never exceeded over half health.