Swarmageddon. From level 1 to 100 using only (sorta) devouring swarm

So, following a piece of feedback to patch 1.3, this comment from @ArtCrusader came up:

Which of course sounded like a fun challenge, so here is the thread story of that character.

The goal: To complete the campaign in ultimate and reach level 100 with Devouring swarm as my MAIN damage-dealing skill.

The rules:
Now, I’m not exactly a stickler for really strict rules like passivist @thuter or classless @Crab_Turtle_2112. The goal here is only to see if this is possible, not drag myself through a thousand Taoist hells. This is not a real “challenge” but just a fun playthrough with strict rules that I thought other people would enjoy reading.

  • Devouring swarm must be the only skill I use to deal damage.
  • I need to kill the Loghorrean, Theodin Marcel, Korvaak, and Beronath, but not complete every quest.
  • I need to reach level 100
  • I need to get every skill and stat point
  • Softcore
  • I’m allowing myself to kill the first 3-4 zombies with the starting weapon to reach level 2
  • I’m allowed to use other skills that deal damage if I use them for something else, as long as I don’t optimize for damage. For example, I might use Wendigo totem for the buff and heal, or use wind devil or guardians of Empyrion for the RR or to proc devotions. In those cases, I will put a single point into the main node.
  • I will use a merit, but only for convenience, not to farm XP from lore notes.
  • I’m using my stash and everything that’s in it (including mandates, warrants, Lokar set, components, and stashed end-game gear when I get there)
  • I will stick to SSF for the gear I use while leveling. If I need MI, I will farm them while leveling (As I don’t have that stuff below level 84 in my stash anyway)

The build:

First, I need to figure out how to milk the absolute maximum out of that skill for this run to be successful, as the damage is kinda low.

Pros:

  • has its own RR built-in
  • available at level 1
  • has built-in ADCtH
  • lasts a long time
  • Bleed is one of the least resisted damage types in the game
  • no cooldown
  • good range and radius
  • you can kite

Cons:

  • Damage is low
  • Not a whole lot of upgrades possible
  • 2 damage types
  • Damage is low
  • Vitality is one of the MOST resisted damage types in the game
  • Damage is low

Step one is to increase damage. This can be done by equipping gear with mods that add damage, by making sure I reach max rank (26/16) in the skill, and by making sure my %damage bonus are the highest possible.

After that, the best way to improve performance is to hunt for as much resistance shred as possible, which is a bit harder than usual since I have 2 damage types to work with.

Speaking of which, while the absolute best scenario would be to max out our 2 damage types and make this a true DDD build that @RxJunkie would be proud of, I will still have to make a choice whether to lean in more on bleed or Vitality. Ultimately there is no conversion that can turn one into the other… so I will have to make smart choices here. The itemization available lean STRONGLY towards bleed, and Shaman has an exclusive skill that boosts it, so this is likely the reasonable choice. However, I cannot neglect vitality since that’s half the skill’s damage, and I need everything I can get. Not only that but since we can’t leech off of DoT, I need a strong vitality base to stay alive.

Next decision: Which second mastery ?

Since RR is the name of the game here, the only masteries worth considering are those that have support for one of the 2 damage types in the form of RR, as well as %damage bonus … preferably with both. It also helps is that mastery has a lot of passive abilities into which to sink our skill points, since we’ll be very limited on what we can spend them one.

That leaves us with 4 candidates: Oathkeeper, Occultist, Nightblade, and Berserker.

Oathkeeper has vitality support, great passives, and passive RR for BOTH damage type.
Nightblade has %damage support for both, great passive too, but only RR support for vitality.
Occultist looks like the whole package: %damage support AND RR support for both and good support skills
Then Berserker, which has no support for vitality, but has some of the best bleed support in the game, and good general support abilities.

It looks like Occultist is the runnaway winner here, but Nightblade and Berserker both offer me something more: the possibility to use 2 of these :

…Which is arguably the best weapon for this build by a good margin until we can use Death’s reach.
As of writing this, I still have not settled on which mastery to go with… I’ll just wing it until then!

I’ll be adding a post to this thread for each act I clear. Wish me luck !

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Sounds like a fun challenge! Glad my comment kickstarted this haha

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Bladesworn Talisman says, “Hello!” :wave:

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Yeah, there is that, and also a belt that allows it (which happens to support Oathkeeper too)
I still have options.

The difference is not THAT big however between 2 wendigo claws, and just 1 with scarab shell… maybe not worth losing Massacre

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True, Massacre is a great option and procs like crazy!

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Act 1 Veteran

Things started pretty well, but that was to be expected: it’s common knowledge that DS is a pretty good leveling skill in normal/veteran.

Saved Faldis, the other merchant dude, found a few devotion shrines. Honestly, some absolutely normal gameplay there to start. I got my Lokar set and leivinus rings as soon as I had access to the prison, and ate every mandate and warrant possible, and stacked some XP potions to make the process quicker.

Killed the 5 wanted dudes, killed Milton Hart, all the normal stuff. DS is absolutely stellar against mobs… but is already struggling to kill bosses. Viloth took me over a full minute.

On the flip side, I was not worried even once about dying. This thing is an absolute tank. Once I had DS maxed out, I filled the mastery bar and maxed out heart of the wild for more health and some health regen, then sunk a few points into Wendigo totem for that sweet 3% heal per second.

Devotions-wise, bat was an absolute no-brainer: procs, extra damage, healing, support for both vitality and bleed ? yes please.

Warden Krieg was kinda long to kill… but I could literally stand there facetanking him and my health never dipped below 9/10th

Build as of end of act 1:

3 Likes

Interesting idea. I tried to theorycraft a Conjurer version with the Wildblood Crusher set, but got annoyed with trying to get Kraken, Mogdrogen and Unknown Soldier at the same time. The resulting Devo setup is less than pleasing, but feel free to have a look at it.

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Interesting. I too believe Berserker would be a great second mastery, with all the bonuses it can get to Bleed as well as the extra RR.

Do keep us updated!

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This is really not bad. :slight_smile:
I also theorycrafted with wildblood set, but came to the conclusion that Death’s reach alone is better than the entire wildblood set (for our use case)… so that frees-up a few slots, including shoulders which can be used for a different set, and the belt that can potentially have +1 all shaman skills and/or a really good proc like Lacerator girdle.

Wildblood set mod bonus to DS:
200 vitality damage
-5% life leech resist
220 bleeding /second

Death’s reach bonus to DS:
100 vitality damage
240 bleeding /second
6 seconds duration
-15% vitality resist
-15% bleeding resist

Death’s reach other benefits over the set:
A pretty good proc
It’s an axe (Berserker constellation)
I could also put a single point into bloody pox and get another -15% resist to both (if I end up making it a conjurer)

Wildblood has more OA though…

Yes, Berserker is a good match with bleed builds. Sadly there is no way I could find to add cooldown to Devouring Swarm. Using it with Onslaught stacks would be such a cool way to scale the damage to ridiculous levels :slight_smile:

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Since DS is a debuff, even with a cooldown it wouldn’t work with Onslaught. :frowning:

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True, my bad. Still sad ^^"

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Act 2 Veteran

Before going out to kill Shank, I wanted to use the benefits of the merit and pop-up in gloomdale to farm a wendigo claw for what came next. Took me about 20 minutes for one to drop. It had lukewarm affixes, but more importantly, joke was on me because it was 14 levels above my character… so I stashed it for later and kept moving.

This act is really short if you know where to go.
Made friends with the rovers, and foes with Cronley’s gang. Dodged the master of the pit because I definitely was doing much less damage than he was dishing out.

This is roughly where the limits of the skill are starting to be felt: mobs are a little longer to kill and bosses are quite a bit longer. I’m also seeing the end of my nigh-immortality. Foes are not dangerous yet, but I have to start being a bit careful now.

Cronley was a wake-up call though. not only was he super long to kill, but he was also really dangerous and I had to kite for the first time. I will need to start putting some thoughts on resistances now… and start to consider leaving the Lokar set behind.

Still cannot use my wendigo claw…And I still haven’t picked a 2nd mastery, though it is becoming more and more apparent that Occultist would be the best way forward.

Build as of end of act 2:

3 Likes

Act 3 Veteran (Part 1)

Going down to old Arkovia’s basement was not easier than what came before. I was done with one of the 3 ghosts of Christmas when I got overconfident thinking I could handle that totem… and got handed my first death by a bunch of really fast monstrosities who kept getting healed by the 3-4 skeletal priests that spawned with them (and probably one that was a bit offscreen that I didn’t see)

Once I respawned in town, I decided that Agrath’s formula would be a nice change of pace.
Helena was not easy (nor quick for that matter) and it convinced me that I should start caring about what I do with my skill points and gear… at least a little.

Went back to town
After spending a bit of time putting components on my gear (but carefully avoiding most of the Lokar set), I finally decided to pull the trigger settled on occultist. I’m still not level 40, so I still can’t equip my Wendigo claw (nor can I use augments from Devil’s crossing), but I found a nice Wrathblade a while back (with +2 to all occultists skills)… so that kinda helped with the decision.

I also crafted rune of Rahn’s might, because for some reason its requirement is level 33, just like the emblems instead of level 90… go figure :stuck_out_tongue:

A quick visit to the spirit guide, and some of the points in blood pact were moved so I could pick CoF. All those changes made quite a difference, and I was back at murdering mobs like it was going out of style.

I’m still rocking that 40% xp bonus Lokar set… mostly because I have Nothing better on the shelf right now, honestly. Got a doomforged plate, but nothing close to good on the other slots (And of course… everything craftable that could help requires… level 40)

Voldrak was long (as expected) but easy (As expected)

Stopping for now to feed my IRL devouring swarm (i.e. my kids)

Build as of Deadman’s gulch:

3 Likes

Act 3 Veteran (part 2)

Found a bonespike in the mountain deeps which added a bit of life to the build. Not as great a bonus as the Wendigo claw, but pretty good for now nonetheless.

Moved out of the Lokar set after I found a pretty good fleshwarped mail and a decent pair of boots.

After reaching Homestead, I also reached level 40 (Yay!) and made another significant improvement to my damage output.

I then got absolutely curbstomped by Ravna … twice… I was simply no match… my low poison resist meant almost instant death

Now would be a good time to visit the conclave and try to farm a scarab shell… so I did. Found exactly what I needed among them: Purging prefix, with +77% poison resist.
Tried Ravna again and… while she died, it was still MUCH harder than I remember this fight to be… not sure what’s up with that.

Picked the order of death’s vigil, because Kymon’s chosen won’t have much to sell me.

… Man that act is long…

Kazog wasn’t too hard… honestly, it’s going pretty well since I have dedicated items in both hands.

Build as of the end of act 3:

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It’s great to see your journey coming along. Best of luck!

:zantai: boosted most of the old Bosses to make them worthy of the title and to bring them up to the level of the FoA Bosses/Monsters. It seems you’ve already noticed that some of those Bosses hurt quite a bit and it appears per GT that a significant chunk of Physical Damage was added to their attacks (Zarth’s fireball shotgun, Ravna’s poison shotgun, Abaddoth (in general), etc.).

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Act 4 veteran

This one went pretty quickly by. Right after Kazog I darted straight for fort Ikon. The only stop I made was to the bastion of chaos to get Lagoth’ak’s pin and complete the leveling MI kit, hoping for good affixes so I don’t have to do it again… it was just ok, but I really don’t feel like doing that all over again.

I’m rescinding my offer to myself to use movement runes: since I can’t really use them for damage, I realize that I have barely used it, and there is no reason to since the evade augments exist now. So I had another character buy me one. I also took that opportunity to put some mods on my potions while at it. It may not be obvious since it’s a pretty early skill but DS chews through a LOT of energy.

The Loghorean was … actually really easy… in fact, since Ravna… nothing has really been a challenge, and with the medal, things melt pretty quickly.

Surely things will keep being easy once I get to elite, and this is not some serendipitously dropped ironic foreshadowing…

My reward from Creed was a pair of Boneweave leggings! right on theme!

Addendum:

Act 5 veteran

I wanted to get in touch with both Barrowhome and the coven before switching over to elite so that I can farm reputation for them along the way. So I took the frying pan and completed a bunch of quests until I could get rid of it (So as not to carry anything around between difficulties)

This was also the occasion to farm a higher level wendigo claw.

Packla graciously offered me his face skin, but I hesitate to use it since it directly improves the damage of wendigo totem… I still have it, will decide later if that counts as cheating.

To do before going to elite:
Farm a new shield
Grind one extra level to be able to craft a level 60 relic before moving on…
Farm a bit of faction rep with devil’s crossing to get access to some proper augments.

Build as of end of veteran :

2 Likes

Elite (Yes, all of it)

I think I spent a single evening in elite…
Ran around completing critical quests, picking up devotion shrines as I went, and making essentially a bee-line for the Loghorrean…

But the whole thing was more of the same: Devouring swarm keeps on being surprisingly powerful, and I barely felt the change from veteran.

I said I wouldn’t get wendigo totem past 12/12, but now I feel like I should treat it as the other skills I mentioned, and I’m restricting myself to a single point in the main node (never took it past that so far anyway)

I’m starting to think I can pull this off without even breaking a sweat, because I have yet to equip my best gear for it.

The things that gave me trouble in veteran are speed bumps rather than roadblocks in elite. Ravna went down slowly, but I never really felt in danger.

I now have basically all I need on the damage side from devotions, so i’m starting to go for health regen constellations like Giant’s blood and scythe.

I went and retrieved from my virtual stash all the stuff I will be using later. The build will really come online at level 84 when I can equip about 5 new pieces of gear, including Death’s reach.
Still pondering what to use as a hat though…

I only died once (for a total of 3 deaths so far) to my first nemesis. Ben’jar showed up in the bastion of chaos with horrible mutators and one-shot me…

In retrospect, it wasn’t necessary to use those warrants… I’m just trying to finish the game, not farm stuff…

Anyway, Ultimate is next!

Build as of the end of elite:

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Act 1 Ultimate (And a tiny bit of act 2…)

I’m now taking my time. Not because I’m struggling, but because I want to complete everything this time:
This has been going so well that I think I can show that this seemingly basic debuff skill can take you through all the game’s non-celestial content. I will try to complete every quest, and completing all roguelike dungeons at least once each.

No real surprises for Act 1: DS is still really good and I don’t feel outgunned at all. My resistances are surprisingly ok for just entering ultimate, and I only have to patch up chaos. Luckily, I just hit revered with the black legion, so I have access to some augments for it.

I’m also getting my last devotion point and will be able to get my final devotion map… once I’m able to equip my final gear.

Some bosses dropped me the wendigomane pants and fiendscale jacket I was gonna get from my stash, so it will be a little closer to SSF :slight_smile:

Krieg dropped like a brick, and I was able to facetank him the entire time, if that is any indication of how things are going.

I finished act 1 at level 83… so rather than post basically the same character as last time, I started act 2. Killing Shank was enough to get me to level 84, so I went a respecced everything I could. Skills, devotions, a lot of my gear. (I forgot to grab a “potent” version of my weapon augment…)

The new setup with most of my final gear has roughly double the damage output, and that’s not even considering I might at some point put a point into bloody pox for an extra 15% RR to both my damage types.

Missing: a hat, boots, my belt, a massacre relic, some end-game augments, maybe a different amulet, and will look at options for rings, but this is about 80% there.

Suggestions as to where to spend my last 3 devotion points ?

Build as of the beginning of act 2:

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Act 2 to 4 Ultimate

I had a day off, so more Grim Dawn!

Once I had my proper gear, whatever was next was really trivial.
I reached level 94 at some point, then level 100 literally turning in the quest for killing the Loghorrean


Character is not 100% yet. For some reason the Barrowhome vendor wasn’t there in veteran, so I guess I’ll have to wait until I get there to pick up weapon augments

I know I said I would finish every expansion (and I eventually will) but I’m just breezing through content right now: this is just a checklist, not a challenge anymore.

Hopefully Morgoneth, Korvaak, the Dread, and some other top-end bosses will pose a challenge.

Or maybe I should up the challenge and clear the rest in ascendant ?

This has gone WAAAYYY better than I anticipated, and I could almost recommend it to a new player… :face_with_diagonal_mouth:

I’m assuming this is mostly because I have stacked a lot of RR and bleed is such a good damage type when it comes to enemy resistance.

Are there other skills that you feel I should try next ?
Maybe some that feel like they should not perform well as the only attack skill ?
I get that some will be impossible, like OFF … but can you guys think of a skill that shouldn’t work, but maybe can ?
Storm Box of Elgoloth is a candidate, so is Ill omen… Maybe Siphon Soul, or Wendigo totem ?
I know blade trap would work despite people laughing at it…

I’ll take suggestions :slight_smile:

Build as of end of act 4 (I’ll probably stop posting links since the build is unlikely to change much from now on… I will post one last time when I have finished the run)

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