I’m pretty sure there must be tons of people suggesting you guys these but I might as well added more voice to them.
1) Enemies and their symbols
When 3 enemy heroes come at me with stars on their head I just cant ignore them so I focus on them and died just to notice later that there was a purple named boss among them
If possible I would love to have some symbol to indicate boss’s rank or skull for nemesis (or anything you see appropriate)
2) Friendly and hostile indication
2a] With all the vivid visual it’s hard to distinguish between friendly and hostile AoE, I would love to know where should I stand and where I shouldn’t
For the example
In heroes of the storm AoE abilities will be blue for your allies and in red if you’re on the opposite team
2b] Sometimes me and my friend got jump scared by our friendly summons and pets (like summon from the relic Nemesis which is similar to normal manticore), similar to the the 2nd suggestion we would love something to indicate friendly entities like green outline for friendly player and blue outline
for friendly summon or something
3) Map and movement on map
if it’s okay in your vision and philosophy of design I would also love to be able to click the map (‘M’ key) to auto walk to places i’ve visit ( it’ll help a lot when I farm the step of torment)
4) Inventory
4a] I farm a lot so components are all over the place - every time i use auto complete function it will jump out of my secondary inventory so I need to rearrange them all over again, would love to have the completed pieces stay in the same place all the time
4b] Prior to the 5th suggestion, because I need to rearrange them it took time for inventory management. If I cant ctrl+click to move them to my secondary pocket instantly like I could do in storage or in store I could sort my items a lot easier
4c] This is not idea of my own but a friend’s suggestion - Inventory management would be more fun if we could rotate item
5) Crafting and crafting menu
5a] With the growing recipes since the latest expansion it took me longer time to scroll and find item I need to craft
if I can search using item name or filter with rarity it would be a lot easier, separating accessories and components will help too.
5b] I would love to be able to craft a relic in one button. Currently we need to craft relic (and items!) from bottom up, if the crafting menu could calculate and consume any items needed for the complete piece in one go or if it lack any it could point out which item and how many more needed it would be extremely helpful
6) Skill menu
While we could lookup how a skill work in the internet, my friend as a first timer dont know how skills work with description alone, he suggest that having in-game skill preview video might help
Miscellaneous
a] Can we have loading screen run while the windows is not active? because loading took some times and in other game I swap to browser to kill time while loading but it’s not possible with this game I love
b] I know this sound lazy but it’s quality of life suggestion after all - one button to pick them all, can we have a button to pick every nearby items in instance-loot/single player mode? (after with rarity filtered of course)
Thank you for being awesome!