With FG right around the corner and with it multiple T3 constellations that will lead to new devotion patterns, I wanted to bring up T2 devotions. By T2 devotions, I’m referring to those devotions that require significant point allocation to provide little affinity bonus. As it is now, a good portion of T1 devotions are outright better than T2 devotions; not just because their procs are better, but they provide far better affinity bonuses with fewer point allocations. The current practice is building around multiple T3 devotions such as Dying God + Time Dilation or the 3 T3 Order constellations, and once the new T3 devotions come out, constellation points are more valuable than ever.
Some T2 devotions that definitely need to be looked into:
Scales of Ulcama: Requires 8 Order points even though Veilwarden T3 devotion only requires 6 Order, provides no resistances, and the proc is Vitality damage. Why would anyone try and go for 8 Order when Dying God and Rattosh boost Vitality damage massively and provide huge Crit damage in exchange for a small health drain which Vitality casters negate better than anyone?
Targo the Builder: Only really seen in Ravager videos where Block damage + Armor is incredibly important. Only provides 1 Order. the DA nodes in the arms are outclassed by Turtle (Turtle!) and if you’re taking the Order route, it’s nearly completely obsoleted by Obelisk of Menhir.
Tempest: Seven nodes in order to get a proc with around the same damage as Hand of Ulto’s, but without the RR component and with 5 times the cooldown? When all of the T3 constellations provide much better stat bonuses, why would anyone go for Tempest?
Assassin: The nodes here are better than the other constellations, and the proc looks okay if you’re surrounded by enemies, though you probably have enough AoE as it is that adding a ring of spikes won’t make too much a difference. Likely looks better than it is because the T3 Pierce constellation is much weaker than the other T3 devotions.
Affliction: Already being discussed in another thread, so I’ll just defer to that one.
Wendigo: Probably the biggest example of a completely obsolete constellation. Uses the same affinity requirements as Dying God but gives nothing that Dying God doesn’t do 20 times better, bonuses are extremely poor (10% less damage from Beasts? 5% Casting Speed when Dying God gives a 10% Total Speed bonus?), and affinity bonus is only 2 Chaos when nearly every other constellation that gives Chaos affinity is far superior to this devotion (Fiend, Bat, Ghoul, Jackal, Chariot of the Dead, Viper, Kraken (if playing 2H), heck even Behemoth gives something useful, even if the proc has far too much of a cooldown for it to get widespread use).
I hope something can be done to stem the tide of “rush for all the T3 constellations you can get and use T1 devotions to get all the affinity you need for it.” If T2 devotions continue to give poor affinity bonuses, the nodes should be nearly as good as T3 devotions so that people may want to consider something like “take 2-3 T2 devotions + the main T3” instead of “Take the main T3 and then take the nodes of a different T3 because the stats are so much better than anything T2 has to offer”