Haven’t seen yet a good build with it, or maybe i havent looked enough, if there is one, please share link, but my ideea is as so:
-the most important : increase granted skill maximum target to 5 at least ! only 1 ? why ? and increase the dmg it does, myth aetherreach gloves has a much higher dmg on granted skill and they are gloves, not a 2h wep…
-add %Physical dmg also in same amount as aetheral and elem dmg
-increase %health to a max of 10%
-increase AS% as same as caste speed, up to a max of 29%
-remove +1 Inner focus and +3 Spectral binding and change +2 Arcanist to +2 all skills
IMO it would bring the sword up to the challange (game’s challanges)…i’m still tryting to make a primal strike thunderous strike with conduit converstion to 100% aether but still no luck with dmg…
Second this
The weapon is perfect, God I wish we had a Pierce Sword like this :undecided:
Pretty easy to see, the two offensive skills with % weapon damage into which he has invested points. The name of those two skills is the answer to your question
Lol ? Those are not primary attacks…primary attacks don’t have CDs…those 2 are secondary skills to use between the primary attack skills…maybe a bernoath on weapon would be better…
To me primary attacks are : fire strike, belgho strikes, thunderous strike, svagery, panetti missles, etc…
This begs the question then, do you not consider skills like Trozan’s Sky Shards, Storm Totem, Mortar Trap, Rune of Hagarrad/Kalastor etc. as being Primary Offensive skills then? They all also have cooldowns of around 2-3 or 5 seconds.
Similarly, does every build need a LMB/Spammable skill to be functional?
About Callidor’s, you’re wrong. Callidor’s Tempest doesn’t have any cool down. It does have 5 sec if you get the transmuter.
About the weapon, it is not bad. I would rather call the proc not that good, but still okay. The only changes I’d actually want to see are:
Reducing the damage by ~15 - 30% and remove or increase target instances.
Reduce the duration to 0, therefore making it a one-hit skill, and also increase the damage slightly (maybe increase the damage to 1 - 100 lightning and 155 - 364 aether).
Overall it’s a very good Forcewave Battlemage weapon, in my opinion. It could get a buff (or more like a change of behaviour, as I listed above) if we talk about the skill, but it’s not needed. Overall usable if you want a two handed weapon (22% CDR? -10% skill cost? 29% Casting speed? WTF?).
Both CT and BH oneshot entire waves in crucible. Pathetic dmg bonus from Beronath dosent worth augment slot. You can aslo switch RP to star pact for extra defence and reduce CT couldown to 2.8 sec, BH to 1.8 and mirror to 9.6
Tbh havent thought about a FW build with it…will try it, i have a battlemage. Just wanted to make use of that conduit somehow to have thunderous strike as aether dmg.