Terminators or what? various

  • someone should really look over the stats from the enemys/villagers. i got a few trys without towers and walls just to look the fights. Year 26 citiziens round about 300/400. Got 40-80 enemys, i need atleast 50 villagers for 1 enemy before taking huge dmg. RE-fights are programmend on all 4 years? (easy mode). without the necessary defense you got so hard lost until you get it up. (respawning villagers etc.)

  • perfomance issue just for informations to the devs. 32 gb/3200 ram, 3080 ti, 5950 ryzen. laggs starting about 250 on full graphics. 300 with low settings. map settings doesn’t matter.

  • brick factory needs a huge performance upgrade same as like the soap factory. Crafting bricks/soap taking to long.

  • how can i craft spices? manuell storage cart too?

  • walls taking to long to build.

  • prioritization for walls or other stuff should be done with a selection window. My hands still hurts.

  • workload from rat catcher should be shown. got a lot of blinks about it.

  • manuelly upgrade don’t work or not for me.

  • attractiveness should be better shown

  • perimeter of some buildings are missing. (compost yard needs a bigger collectable perimeter.)

  • prioritization between collecting or building needs a better control. or a cancel button for collecting etc…

done for now. hf

Update:

Where btw are the other villagers? I’m always missing -+100 of them:


Villagers dying permanently. Each Year round about -+10. too much for 99 % of satisfaction…

level the terrain could be a way faster, more efficiency and bigger. prioritization doesn’t work too.

  • prioritization of build seems not working right. It’s always be the last of like 50± buildings thats crafted and there close together.

Death is usually permanent. :wink:

What are your villagers constantely dying from? May it be old age? Or are you talking about emigration rather than death (because why else would satisfaction matter)?

Your population number does not equal your work force because kids don’t work. This ain’t Frostpunk!

A mass-prioritize for walls is in the making.

You cannot produce spices on any of the map, they’re imported from other parts of the world.

The manual storage cart cannot be build since one of the early patches, as it’s only intended to help out in the beginning until you’ve constructed storage yards and warehouses. You don’t get another one.

I don’t think unarmed villagers should be great at taking down armoured raiders. The entire challenge stems from having to afford soldiers and towers, especially when you get 40-80 raiders. Hunters help a lot early on. If you still think it’s too hard, there’s easier settings and a pacifist mode especially for that.