Hi all,
This is my first time posting on the forums.
Among the three Ravager variants, I find Ravager of Souls to be the most troublesome.
After a lot of trial and error, I’ve come up with a stable and repeatable strategy for dealing with his projectile spam.
(Each numbered marker shows where to move after each ghost summon phase.)
By rotating through these positions, you can effectively ignore most of the projectile hazards and focus on the fight itself.
Video Showcase
I’ve tested this method with several builds and managed to achieve kills in under 2 minutes with each. Here’s one example with video embed:
[1.2.1.6 PT] Acid SnB Dervish – 1:23 (possibly a world record)
Fight with of Souls is similar to fight with of Minds, but of Souls is not as popular due to a harsh randomness.
This makes it hard to get stable results if he gets really lucky with fumble/IA/damage reduction after a occasionally successful sunder attack with 35-70% damage reduction (even if you can tank it ).
Thanks, I needed this. I picked this donkey on a few of my characters (mistakenly) and eh… haven’t been able to kick his ass yet. I just keep running in circles cause there’s balls of sunder everywhere This tactic will definitely help me.
This makes it hard to get stable results if he gets really lucky with fumble/IA/damage reduction after a occasionally successful sunder attack with 35-70% damage reduction (even if you can tank it ).
The debuffs from the pool are really nasty.
Fumble lasts for 2 seconds, and the others for 1 second — way too long in a fast-paced fight like Ravager.
So it’s necessary to predict when the pool will appear and avoid it proactively.
The pool always appears right after Ravager’s roar, so I use Amatok’s Breath to quickly escape my current position.
Also, after marker 4 on my map, it’s possible to dodge both the pool and the sunder punches using Evade.
In my video, I only get hit by the debuffs a few times thanks to these tactics. GRIM DAWN IS AN ACTION GAME!!