Hi all,
This is my first time posting on the forums.
Among the three Ravager variants, I find Ravager of Souls to be the most troublesome.
After a lot of trial and error, I’ve come up with a stable and repeatable strategy for dealing with his projectile spam.
(Each numbered marker shows where to move after each ghost summon phase.)
By rotating through these positions, you can effectively ignore most of the projectile hazards and focus on the fight itself.
Video Showcase
I’ve tested this method with several builds and managed to achieve kills in under 2 minutes with each. Here’s one example with video embed:
[1.2.1.6 PT] Acid SnB Dervish – 1:23 (possibly a world record for a melee)
Fight with of Souls is similar to fight with of Minds, but of Souls is not as popular due to a harsh randomness.
This makes it hard to get stable results if he gets really lucky with fumble/IA/damage reduction after a occasionally successful sunder attack with 35-70% damage reduction (even if you can tank it ).
Thanks, I needed this. I picked this donkey on a few of my characters (mistakenly) and eh… haven’t been able to kick his ass yet. I just keep running in circles cause there’s balls of sunder everywhere This tactic will definitely help me.
This makes it hard to get stable results if he gets really lucky with fumble/IA/damage reduction after a occasionally successful sunder attack with 35-70% damage reduction (even if you can tank it ).
The debuffs from the pool are really nasty.
Fumble lasts for 2 seconds, and the others for 1 second — way too long in a fast-paced fight like Ravager.
So it’s necessary to predict when the pool will appear and avoid it proactively.
The pool always appears right after Ravager’s roar, so I use Amatok’s Breath to quickly escape my current position.
Also, after marker 4 on my map, it’s possible to dodge both the pool and the sunder punches using Evade.
In my video, I only get hit by the debuffs a few times thanks to these tactics. GRIM DAWN IS AN ACTION GAME!!
I usually just run around like a headless idiot for this fight, but this will help when I go back to kick his arse with my Vitality AoM semi-spam Sentinel
I love the game , but sadly Celestials are off limits for me.Its content that I will never do, they are just too hard, require too much kiting and and too much memorising of telegraphed attacks and not small amount of luck , I tried a couple times and failed miserable, the moments I get close to the Ravager he immediatly sunders and oneshots me and I am runing with an end game build farming SR31 with one hand. Bosses like Celestials is why I dont play Souls like games its an exercise in frustration and I lack the patience to invest 10 or more hours to just learn a single fight.
Anyway I envy you guys for managing to clear all content something even after a hundreds of hours spent i will never achieve.
You get discouraged too much. I did practice a ton and it’s worth it as it transcends to other builds. I have bad reactions / don’t see animations all that well and it took me many hours to learn to avoid Callagadra’s wing flap Sunder where for other players it was instantaneous but now it’s a second nature.
For Crate practicing a lot with a new build is sometimes a requirement because you may simply need to find a unique strategy that is different than for other builds.
But even if you don’t feel like doing that why say “never” when you can play some very tanky build with lots of HP and amazing sustaing (or pets maybe, not sure I don’t play them) which can tank Sunder? You could focus on this aspect instead of skill.
What helped me with frustration personally is that I expect to fail multiple times so it doesn’t bother me but on the other hand I know that with time I’ll get better and master the fight so that I can win it multiple times in a row even.
One day, I just really wanted to shut down Ravager of Souls completely.
So I watched a bunch of videos, did my own research, and eventually made this post.
It was definitely stressful, and my keyboard might have been Sundered along the way
In the end, having fun in your own way is what matters most. If you ever feel like taking on Ravager, I hope this post helps!
Ravager is easily the best designed Celestial. You can make up for a lot by skillful piloting. I killed him with a grossly undergeared Mage Hunter. Could only survive one hit so most of the fight was avoiding damage, running around and waiting for Mirror cooldown while taking potshots whenever he got locked in an animation momentarily.
Crate on the other hand is just a meme, requiring specific builds and is basically just a DPS check with little to no skill expression. Avoid the nuke crate and hope your DPS is high enough for the kill before you hit critical mass of hitscan Lightning crates. Fun… Especially on melee characters as he then also leaps back whenever you get near.
Tried a couple times over the years and I’m not even bothering anymore due to how annoying to even attempt it is as the small crates don’t despawn if you die, forcing a restart and re-run.
Having kill Crate with all kinds of builds, I have a different experience. I always had fun figuring out the proper strat for a specific character and practicing to be able to do it. But yes, you need to have good dps (or alternatively a bit worse dps but with dots / totems / sigils or other ways to safely deal damage which is probably the specific builds you’re talking about).
For me it would be Callagadra that’s not very interesting and usually just a form of training my reaction times with heals and dodges since I usually play squishy builds.
Well, last attempt was a retal build and as Crate doesn’t do any melee attacks, the DPS just wasn’t there.
Swapped to HC since then, so I just ignore Crate’s existence now. Though I might try creating SC copies of characters now to attempt it on my finished builds.
Missed the patch note about the fight reseting. Still, I just find Crate unfun compared to all other Celestials.
Lokarr is a pretty good design overall. Has spawns too, but not nearly as annoying as the crates.
Mogdrogen is a Lightning resistance check, but even with sufficient overcap and increased max res, you have to avoid the sunder and not let him shotgun you. Still doable with bad DPS as you’re not on a timer
Cala is pretty basic “avoid the wingflap” fight, but still requires good piloting to avoid several attacks stacking on top of each other if you are not playing a tank build. No DPS/time pressure. My first kill back then took like 40 minutes, hundreds of tonics and being able to approach only when Overguard was off cooldown.
Ravager was already talked about, winnable basically just by good piloting. Will annihilate squishy characters if you pilot badly.
I guess I just hate the time limit aspect of Crate, unless your DPS is insane to annihilate the crate spawns too. At which point, you are likely to kill Crate itself long before the threat of a critical mass.
the part with the worms before Crate is also supremely annyoing to go through with certain builds.
Both of these are good design imo I mean one superboss with “time limit” you cannot wear down with a zdps and also harder for retal whereas Ravager and Calla are melee and heavy physical hitters retal’s high armor is helpful for.