I understand the importance of theory crafting for builds. However the fact that I am working hard to level and gear my character and I know that I can just find a save file/skip everything ruins the entire experience for me.
Don’t get me wrong, I have been happy with the advice of others, however, I want to work to get my characters to do the dps that his characters have and not know I have an easy way to do it with no effort whatsoever.
Are you guys going to find a way to disable this ability? Also, why would I have any incentive to work hard to level (even based off of the theory crafting of others) if I know I could just input a save file and skip the grind?
This is a game about stats, leveling, and progression, no doubt. However the countless hours spent to achieve your goals seem meaningless if you can just copy and paste a file and skip all of the time you would have put into leveling your character.
Edit: Keep in mind how hard people work to try and find builds from scratch before you vote on this poll. If it takes longer as a result fine, at leas we know we cannot cheat and get everything we want with no effort.
The problem in general and not with Grim Dawn in particular is people not taking responsibilty for their own actions.
I don’t cheat in Grim Dawn, for the time being.
I’m not using save games, for the time being.
I’m not using one of the awesome resources for stashes, for the time being.
Maybe one day I’ll want to cheat. I want the option to be there.
Maybe I’ll want to grab a 85 char to fool around.
Maybe I’ll want to make a collection of legendaries.
I can’t do that if there’s no way, right?
Plus, devs don’t feel like doing rounds and telling people to get haircuts, get shaved, iron their clothes, stop eating that banana with such lust, etc. It’s not their job.
You are right, self control is important. I honestly think, however, if you are willing to work your way to 85, you should be rewarded with the experience and hard work along the way to discover that. Knowing that you literally don’t have to do anything to get there ruins the effort.
Question is kinda pointless. Voted yes just cause neither answer really makes any sense, and reality dictates that games stores player data and thus involves the file system. I would not want any program (looking at you windows :furious:) telling me I cannot do as I please with a file on my file system.
The heart of this thread is the lost concept of what playing GD is about. There is no endgame, no reason to rush to the end, no point what so ever in cheating. Especially if cheating ruins the experience for you. Playing the toon to level 85 is the game, if you are tempted to skip that, I cannot see why you bought it in the first place.
Sweet we don’t get enough great posts like this. Great Job Original Poster for bringing a brand new original discussion to the forums. Can’t wait to read the even more original replies.
What effort, man? It’s the game! It’s what you do. You make new characters and get them to 85. How you do that depends on your stamina and mood. I’ve got 1200 hours, and only just now I’m close to getting to 85 and finishing ultimate, having an other toon at lvl 79, some 3-4 more in Elite and a whole bunch in Normal/veteran. I was starting completely new with each build.
How much do you think I’ll last? 3.000? 4.000 hours? I don’t know.
I know the game hasn’t got 1 month out officially, and you expect it to be a pristine place where your experience is as much controlled, and guess what, it is! As long as you stick to single player everything is ok.
Don’t try to find a common vector sum of where the forums are going. There are as many opinions as there are people. Respect them all, even if they don’t respect you, and do whatever pleases you.
Sorry if I sound like a preacher, I hate preachers, but other people would devour you whole for this suggestion, I’m just telling you why it’s a bad (and inapplicable) idea.
How do games like WOW keep you from sharing save files? The point is, when you kill a boss (maybe in a raid etc) you can get a good piece of gear and have it for bragging rites. If you can just cheat and clone your game off of someone else, the effort is watered down, almost to the point of almost irrelevance.
I was not saying anything derogatory about your opinion. I just feel strong about mine. The limitations and restrictions of not being able to cheat gives you a real sense of accomplishment when you accomplish something yourself. This is a normal, realistic fact of life, not just in video games, but everything.
Let’s see… if I thought in a same way:
— Why play Chrono Trigger? You can just download the end save and be OP, damn, the game is ruined, wouldn’t play.
— Why play Baldur’s Gate? You can just download the end save and be OP, damn, the game is ruined, wouldn’t play.
— Why play Civilization? You can just download the end save and be OP, damn, the game is ruined, wouldn’t play.
— Why play any game that have local saves? You can just download the end save and be OP, damn, the game is ruined, wouldn’t play.
Well, fortunately, I don’t think in a same way, and I played them, and many others, and enjoyed it, and will enjoy many others. Sorry simzodom, you may very well be a cool guy, but then even cool guys have some pretty weird angles they look at some things (as in weird for me, not trying to spoke for everyone). That one angle is very weird, all right.
Here is the original quote, since you cut it off to prove a point
“How do games like WOW keep you from sharing save files? The point is, when you kill a boss (maybe in a raid etc) you can get a good piece of gear and have it for bragging rites. If you can just cheat and clone your game off of someone else, the effort is watered down, almost to the point of almost irrelevance.”
END OF MY ACTUAL QUOTE
Maybe I said “how” instead of “why”. Here is what I am talking about. If you log on, look at your character, and see the gear you nabbed (by working hard going on raids, killing bosses, etc.) it feels great. I am a goal oriented person, but knowing I have the ability to skip the hard work that goes into hours of perusing that goal makes it feel like it was for nothing. That’s all I am trying to say. World of Warcraft is a MMORPG, which is addictive to many because of this fact. Hard work pays off. How many people would simply skip to the end if they could, without farming instances, without killing bosses, planning raids… whatever, I know that this game is not a game where you play online constantly like WoW… but the addictive qualities go away and the popularity is killed when people have an absolutely watered down incentive.
When I was a kid, I loved cheat codes, but later in life, I knew that after I knew them I would never really enjoy a game. So let’s fast forward. Now we can just take the effort of someone else and apply it to a game we paid money for and do nothing to get there. Whats the point?
Well, the poll did not ask if save sharing waters down incentive…and you cannot say give us a babysitter without the monthly fees, just because some people like to play in a controlled environment. Storing saves on a server costs money. I have a disk drive in my computer with space in it, I will save money and store my save there thanks.
You are beating a dead horse here, I am just bored waiting for the kids to be ready. I have made hundreds of toons and even used cheat engine to level some. I start new ones all the time and most are self found. The game is fun. Nothing watered down at all, IMO.
Let me ask an eve more important question. If they encoded a way to keep save game sharing from working, who would throw a fit and quit playing as a result?
The journey is the point. Of course skipping the journey makes everything pointless. Playing the game is the point so of course not playing the game is pointless. What is this, philosophy class?