Continuing the discussion from Thank you for participating in the v1.2.1 playtest! :
The skill Dreeg’s Evil Eye(only with Fevered Rage) has been having a bug. If it’s given damage conversion modifier, the damage bonus modifier it gains will take effect twice. For example, with the off-hand Mythical Tomb of Atonement, total damage modified, fire damage, burn damage and chaos damage from Mythical Tomb of Atonement and Ember’s Calling Set to Dreeg’s Evil Eye will all take twice effect.
Blackwater Cocktail(only with High Potency) have similar bug.
Yet it’s not hard to notice that even with such an appalling bug, builds with DEE(FR) or BC(HP) are still not very powerful(maybe T1-T2). If this bug is fixed, these two skills will be too weak. You’d better consider what compensation you should offer. Maybe double those modifiers’ figure?
Several days ago I report this report this bug(sorry a wrong place. I then was too eager to show my passion). With the game and the database uploaded, I just realised why the bug appeared.
Remember several months the designers added corresponding visual effect to these 3 skills with damage conversion modifier? In the past, if with Quick Jacks mutation(or Focused Gaze, or High Potency), Stun Jacks(or Blackwater Cocktail, or Dreeg’s Evil Eye) won’t change to the corresponding visual effect. And that update fixed it. Yet I just found that the way they fixed it might be adding the modifier effect to the 3 mutation, too. Just see the database:
Quick Jacks - Item skill modifiers - Grim Dawn Item Database (grimtools.com)
Focused Gaze - Item skill modifiers - Grim Dawn Item Database (grimtools.com)
High Potency - Item skill modifiers - Grim Dawn Item Database (grimtools.com)
All the shown item are those which give the 3 skills damage conversion modifier.
My expression may be not very accurate. After all English is not my native language. Sorry.
1 Like
It seems that SJ’s bug is only on the database. In the game it’s normal.
DEE and BC truly have bug, though.
Zantai
June 19, 2024, 5:10pm
3
This was fixed during the playtest.
AChen
June 20, 2024, 8:43am
5
A bug about Stun Jacks: Harra’s Artifice Set should have +2 Projectile to Stun Jacks, but it failed.
Zantai
June 20, 2024, 1:52pm
6
You’re gonna have to elaborate…
AChen
June 20, 2024, 2:56pm
8
Harra’s Artifice Set should have +2 Projectiles to Stun Jacks, as following:
I just wear the Set, a weapon, and an off-hand. Then, the Skill page of Demolitionist is given:
There should be 3+2=5 Projectiles for Stun Jacks. However, there are only 3 Projectiles:
Therefore, I guess this is a bug.
1 Like
now i wonder if transmuter overrides other modifiers too
checked with overseer offhand and korvaak dagger etc?
Zantai
June 20, 2024, 3:59pm
10
Got it. Will be fixed in the upcoming hotfix.
2 Likes
system
Closed
August 19, 2024, 4:17pm
12
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