The Bullshit that is Kupacabra - Demonstration

Oh boy, deflecting again. Fine, I’ll explain.
I’m replying with short, straightforward answers specifically to the comments that DO NOT provide ANY sort of back up for their statement that Kupa was nerfed too much and periodically complain about crybabies because of whom he was nerfed in the first place.

You could’ve been on the forums since 90’s, there would be no difference, you have a very selective type of picking up parts of arguments, as I see and use them against them. If you can’t even make a connection between my chain comment link, then please, don’t boast here.

It’s still not very helpful and generally, unwarranted. You do not need to reply to every person who posts such a comment in such a way. Ignore them.

Didn’t know he was nerfed, but that might explain why I was able to kill him on first attempt and hence why I just googled this to see if it was common or not. I’m fairly new to the game, first character to ever hit elite and ran into him at 75 a few minutes ago. Had to kite a lot but it was about a 20 minute fight and I’m using only self found greens and 3 epics. I hope all nemeses aren’t this weak/kiteable because the main story bosses are a joke and I was banking on nemeses mobs being the real end game…

I’ve personally been on the grim dawn forums since 1963, and I can say for sure that you’re a crybaby.

#buffkupo!

I killed Kupacabra with my Cabalist on Veteran yesterday. Died twice - first time I died with this character in the game - as his breath really just takes off my HP despite my 85% vitality res. Does the breath do bleed+vitality damage? As I had a low bleed resistance…
I lost track almost but at one point I had 4 or more of them running around. Fun thing is that like with Mesmer, all the copies of him you kill give extra XP and reputation. Mostly kited around them until my pets could kill them, and of course exploded the Hellhound next to them.

yep, have been 1 shot by the breath despite maxed vit resist, pretty stupid.

Breath has a weird hitbox too. Visually, when he casts it and you start running back, it doesn’t seem to actually hit you even though it goes through your character.

Haven’t fought him since the nerf. Fought him pre-nerf on two characters in elite. Died five times on the first character before I worked him out. Second character took me 45 minutes and at first I tried to get the coven guards to help me but realised every time they stood in his pools they were healing him. Was using a shooty tactician build with shield and gun and just couldn’t out damage him because his heals were insane. Interested to find out what the nerf has done to him and whether my phantasmal blade build will go the distance against him.

He is mostly fine now post nerf, still harder than other nemesis but manageble for many builds, his MI drop is amazingly good so i can tolerate that

Am I the only one whose chief objection to Kuba is that its entire concept is flatly stupid? You slap a giant ape enough times and it splits into a bunch of smaller monkeys… who precisely came up with this idea?

Once upon a time, this was just sarcasm about technobabble.

So you are complaining about realism…in a video game…with giant spiders that could never exist or giant vagina faced tentacle monsters, giant insect queens who also couldn’t exist and a bunch of other stuff but a boss splitting into multiples is where you draw the line? Kudos on your oddly specific complaint.

No, I’m complaining because it’s comical, not “unrealistic.” The other examples you cited are intended to horrify, and do; they’re amply attested in literature and art - in the case of gigantism, over millennia of myths.

I draw the line at dumb, and an ape falling apart into a bunch of smaller monkeys is dumb.

Posted this elsewhere, but I think he’s very build dependent. I assume he’s been nerfed at this point, but the character I play the most is a poison build Saboteur, and he and Valdaran are by far the easiest, even on Ultimate. Only about 11.5khp on the character, but just hit and move and he’s fine. Others like Fabius and Iron Maiden are ridiculous for me.

I kept calling him Kupacabra and only now do I realize his name is KuBacabra, with a B.
I encountered him again, and this time killed him without dying. Still a tough fight, but manageable. So what was the change/nerf done to Kubacabra? Oh and I noticed he can drop regular and heavy Monster Infrequent pants too.

He is not falling apart, he is regenerating into smaller versions. Think Wolverine or Lobo - the latter actually does this, when blown up he regenerates into a lot of Lil’ Lobos who then proceed to murder each other until one remains and grows back to normal size. Think of it like, your character just sliced Kubacabra in two, thinks it is over, and then to his horror the two halves start to shift and reform into two smaller copies of him.

I checked the skill in assets, it seems it does Vitality AND Bleeding damage too.

So I typically just farm fabius and iron maiden with my kriegs cadence battlemage, with Moosilauke some times if I’m bored and want a new nemesis for fun, but my ugdenbloom farming route does pass through one Kubachooka spawn point and I ran into him just now. I actually killed the other 3 nemesis on the same run, and my build is obviously pretty well designed to handle tough melee. I also have dryad + stone form + 84% bleed resist, my build is about as optimized as you’re going to get for kupachoo and still be useful for other content. My thoughts after the fight:

The 3 older nemesis are still significantly easier than kuba. He wasn’t necessarily hard for my build, and I never felt in danger or anything, but I did see my life move around quite a bit more vs him than the other 3 nemeses, and I had to reposition several times to focus down the little mini kupos.

I wouldn’t say that I’m happy that he got nerfed so aggressively, but he’s still tough-enough to be a challenge for most builds, and I did have to pay attention in that fight at least.

I’d say it’s Grava that got a deserved nerf. Kuba is harmless now.

That’s because all of AoM nemesis are one tier higher than every older nemesis. You can facetank Iron Maiden, but AoM nemesis still can kill you.

My complain is it’s PITA to find Kuba and Reaper of the Lost. I’d rather farm Lokarr (and pray he don’t wield Mythical Massacre) than farming AoM nemesis except Grava, since he is easy to find.

Kuba’s breath attack actually deals 18% to 26% heath reduction per tick. That’s why it hurts like hell.

His basic attack also works like Savagery, getting stronger with each hit and it has 20 charges. It seems to be 40% Crit damage, 200 OA and 60% Attack Speed per charge. It does only last 2 and an half seconds.

His blood pools are actually Wendigo Totems that heal 2% + 2385 per second, each living for 12 seconds and a summon limit of 4.

I think they need to stop his health pool summoning after he splits the first time because sometimes there are just so many pools you can’t dodge them. Depending on my character that fight has taken me as long as 40 minutes to complete. Not that I can’t beat him but because of the mass of pools and often the inability to dodge them the fight takes way longer than necessary.

Today i killed him easily with my 73 Witchblade… (http://www.grimtools.com/calc/xZybEmkN – lvl 71, around 1h before i killed Kupa) Selffound played coz i lost 3 weeks ago my whole GD-Stash coz i resetted my Windows and forgot to save my Grim Dawn stuff :S

I’m not 100% sure why he was that easy, but i played pussylike… and if he was able to hit me i lost like 60% of my life, but with DoTs and Hit-N-Run he is easy :3 - others are harder than Kupa if u have to hit-n-run.

After i got some items back i’ll level a non DoT character, i hope he is with him as easy as he was with my WB.