No one here is really a fan of the Lost Souls set - I’m going to try it with the Grimtools above since having 2 dogs provide good flat RR is really the only way to have the set stand out from other Skeleton builds.
Runner-up will likely be my Witching Hour Skeletons build - completing SR 85 easily is no easy task for Skeletons, and I fought Ravager completely blind (despite my longevity with the game, I never fought Celestials before) and won without anything other than healing potions. It’s a very good build with lots of staying power.
Tbh, I don’t really know how to build Skeletons anymore. Especially with the recent patch.
Lost souls is… it feels kind of weird to build with for some reason. I am not sure where the problem is or how to fix it. But it just feels lacking even when theorycrafting.
Devotion wise, Dying God + Ishtak or Tree would be my choice, yes.
I prefer to take the way of stacking as much dmg as possible rather than worry about RR, kind of like with Chaos Pet builds though.
I personally don’t really like giant’s blood since it feels kind of unreliable on pet builds. I go “I am invincible!” one moment and end up dead the next…
Mend Flesh could work if you are willing to invest points in it. Could set the raven to defensive and use it mainly as a heal bot.
On my Will O Wisp, it keeps me alive through a lot of stuff although it does have 2x Ravens. But it won’t really do anything good for the pets (another reason why I prefer Tree over Giant’s blood).
But whether MendFlesh is worth investing into, needs to be tested. I assume that while set in defensive mode and perhaps without points invested in Lightning strike, the raven might prioritize healing more.
However, like I said, it needs to be tested and I mostly tend to leave it as a 1 pointer simply due to lack of points, which imo will be the major issue. Regardless of the effectiveness of the heal, one will need to test to see whether the points are better spent there instead of elsewhere.
To give an example, Will O Wisp relies on it to survive and can afford to put points there. But Fluffy Squishy, did not show a noticeable increase in survivability and putting those points into more offensive oriented skills ended up boosting the build’s overall power.
I built both of these out to their presented setups and the Conjurer is MASSIVELY out-performing the Ritualist. My Ritualist even has a piece or two of slightly better gear/Mythical aimed towards the Ishtar build and it still doesn’t matter. Conjurer’s kill time and survivability are both superior and the only way I see the Ritualist winning out is the full Ishtar setup making Reaps unkillable.
Would love any inputs or reflections on this. I’m enjoying the Conjuror for both the pet setups and the promise of being able to branch into multiple potential builds with the char, whilst the Ritualist feels like it’s going to end up hamstrung to Ishtar and even then be inferior.
To answer your question, Conjurer is just easier to build when you don’t have many items to choose from. You have Resistance reduction from both masteries, Aura based skills that benefit you and your pets etc. Ritualist on the other hand, needs more help getting to such a point and is more item dependent.
You mentioned that the Ritualist needs more gear to get to the “same place” as the Conjuror. Is the Diviner set for a bunch of Reap ghosts capable of performing at the same level as the pet builds for Conjuror? Asking as I’ve seen on spreadsheets and some places saying the Conjuror is a superior pet class, better overall, etc. Would love to hear a differing opinion to maybe focus the Ritualist as my pet class instead and then pivot to vitality type caster w/the other.