The damage attribute of the weapon 'Heaven's Wrath' is wrong

This weapon adds vitality damage, but the weapon’s damage type is still physical damage, which is very awkward. To increase its practicality, please unify the damage types. Add modifier for Righteous Fervor to tansfer physical to vitality, or change the weapon’s damage type to vitality.

This seems to be Mythical Damnation. The weapon already converts some physical to vitality damage and I would assume your build has also other sources for converting most if not all of its base damage, so that there is no need to change it to vitality.

This also allows non-vitality builds to use this weapon and convert physical damage to something else. Might be a niche usage only, but still.

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It only converted the fire damage of Righteous Fervor, but the physical damage of Righteous Fervor wasn’t converted either. Righteous Fervor has weapon-scaled damage, and since the weapon’s damage type is physical, this part of the damage is physical. Even using this weapon to play Righteous Fervor doesn’t work.

The item skill modifier only adds a conversion from fire to vitality, as this is probably difficult to obtain.

But your build - especially your equipment - should have more sources to convert physical damage to vitality.

This is the kind of puzzle Crate has created for us to solve. Import your build on Grim Dawn Build Calculator and share the link for it, if you have further questions.

you use it with the helmet Mythical Crown of the Revenant King - Legendary Caster Helm - Grim Dawn Item Database (and then make sure to have no other conflicting items/modifiers like Dreeg’s Reproach previously)

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It needs multiple items to make Righteous Fervor’s damage converted, which limits build freedom and makes this weapon really weak. In fact, the helmet is conflicting.

yes… such is build life sometimes, it’s not a new concept

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