Despite all the changes that the developers are making to improve the game, there are, in my opinion, rather strange quests with an even stranger reward. These are additional quests that you can bypass and simply not participate, especially if you know that the reward for them is insignificant. One such quest is the Rallia Rescue / Burning quest. The reward for it is experience and an unused item that you get even at Ultimate: Witch's Effigy - Items - Grim Dawn Item Database. I suggest making the reward for both salvation and burning more practical.
Rescue Reward — Witch’s Effigy (84 levels on Ultimate):
+78/+118% vitality damage
+78/+118% chaos damage
+78/+118% vitality dacay
235/353 health
+68/100 Offensive Ability
-13/19% Skill Cooldown Reduction
+2 to Destruction
+2 to War Cry
̶-̶1̶5̶%̶ ̶c̶h̶a̶o̶s̶ ̶R̶e̶s̶i̶s̶t̶a̶n̶c̶e̶ ̶t̶o̶ ̶W̶a̶r̶ ̶C̶r̶y̶̶
-̶1̶5̶%̶ ̶c̶h̶a̶o̶s̶ ̶R̶e̶s̶i̶s̶t̶a̶n̶c̶e̶ ̶t̶o̶ ̶S̶i̶g̶i̶l̶ ̶o̶f̶ ̶C̶o̶n̶s̶u̶m̶p̶t̶i̶o̶n̶ (removed from the proposal as technically unrealizable)
-2 second Skill Recharge to War Cry
-1 second Skill Recharge to Sigil of Consumption
-20% Skill Energy Cost to Sigil of Consumption
Rallia’s Burning Reward - witch hunter medal (84 levels on Ultimate):
+50/76% Cold damage
+50/76% Bleeding damage
+50/76% Frostburn damage
35/53% Chaos Resistance
+3 to Heart Seeker
+3 to Blood of Dreeg
50% chaos damage converted to Cold damage to Blood of Dreeg
+24 Cold damage to Phantasmal Blades
-1 second Skill Recharge to Phantasmal Blades
I think that such a reward will motivate players to complete this side quest. This is just my subjective opinion, but I think that such changes will make the game more interesting and relevant.