The crafting requirement for Living Armor is too high. The 20 Ugdenbloom required is annoying, but understandable compared to all the other components. The real issue lies with the requirement of 4 Haunted Steel to craft. This is ridiculous, especially considering how rare Ectoplasm is in comparison to other components. Let’s take a look at all the materials required to craft Living armor, and remember, this is for a single complete component:
20 Ugdenbloom
4 Ancient Armor Plate
60 Aether Crystal
12 Roiling Blood
12 Frozen Hearts
12 Mutageneic Ichor
48 Ectoplasm
48 Chilled Steel
48 Chthonic Seals of Binding
16 Polished Emeralds
This is absurd for one component. Some mythical relics aren’t even this bad. My suggestion? Replace the Haunted Steel with Vengeful Wraith.
I agree, the 4 Haunted Steel part is completely out of whack with the requirements on other rare components.
Would be a lot more reasonable if it were Vengeful Wraiths or Ectoplasm instead.
Doesn’t really help new players though. It’s one thing that relics take a stupid amount of mats, you generally craft one and you’re done, can craft more later for a better bonus but you at least get something strong out of all the farming, but this is just a component.
And while ectoplasm are definitely more common, it’s still a lot of farming, not counting the chtonic seals or the ugdenblooms which are also not too common and pretty annoying to farm.
Huh, that’s really a bit absurd.
I understand that there should be some content for which you have to farm to get it, but has it ever been fun to farm for hours just to get this one component for that one slot of just one of your characters?
And if you put it on an item that you later wanna give to another character - if you’re going to such ends to upgrade your gear then you’ll almost certainly also have an augment on that same piece of equipment - you will have to get rid of that augment and the component, basically just erasing hours of your lifetime.
I dunno, material costs like these could easily be for the full component instead of a partial one.
Yeah, and I meant that the cost for one fragment could as well be the cost for the full component in my opinion.
But I’ve always thought the cost of crafting the rare components to be too high, so I guess my preference might be a bit too much on the “anti-grinding” side for many.
I realize this is a fairly old thread, but I’d have to agree. The component requirement seems steep for a, by most counts, mediocre augment. Then again, while I have very few complaints with Grim Dawn, I have not been a fan of the crafting system from the start. Between the utterly random nature of the stats for gear, and the utterly random gear drops, I find it frustrating. I have 6 emberstone treads. 5 cthonic sashes, and three touch of command, and that’s on ONE character. Even the legendary drops seem lackluster and huge victims of the RNG. I have gotten about 5 different leg drops, and only one has been useful for any of my ten characters.