The math behind gained Xp

Hi,
maybe someone can help me. I try to adjust the formula for the
ExperienceLevelEquation.

Formula:
(((((playerLevelplayerLevelplayerLevel)^1.16)32)+((playerLevelplayerLevel)*300))*0.1)+36

I try to achieve to cut down the needed xp per level by around 50%.

As Example:
In GrimDawn : Level 1 need 69xp, Level 2 170xp.
In my Mod : Level 1 35xp, Level 2 85xp and so on.

But i don’t get it.
Is it possible and can someone help here please?

Thank you.

Simply reduce by 50%?

The formular describes the amount of needed exp per level. To reduce it by 50%, simply put *0.5:

b*0.5[/b]

Awesome and so fast :slight_smile:
Thank you, Elfe.