The MISSING builds compendium

I went through this thread, and noted the builds done here using conduits.

soldier - aether cadence
soldier - bleed war cry
arcanist - slow aether ray
arcanist - vit panetti
shaman - pierce swarm
shaman - chaos savagery
shaman - aether totems
occultist - pierce pox
occultist - aether sigils
necro - lightning BH
demo - acid fire strike
demo - acid canister bomb
nightblade - fire/chaos/aether veil
nightblade - lightning blade burst
oathkeeper - aether/chaos guardian

There were at least 2 where the conduit apparently didn’t play a major damage role, so if there were rules about that, the list might need to be double-checked. I didn’t count theory-crafts. I also didn’t count the vit fire strike character of mine where I completed it, then afterwards remembered that I had a conduit for that. I also didn’t check to see if any of the conduits had been totally rearranged into something else entirely, as sometimes happens.

Complete on the list: 2 each for soldier, arcanist, occultist, demo, nightblade; 3 for shaman; 1 each for necro and oathkeeper. Total complete: 15. Total conduits: 9*11 = 99.

That just takes into account which ones were completed in this thread, but it looks like there’s plenty of room for more builds.

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Just a thought since some people only have the base game. Maybe go through the old base game compendium and update the builds there for base game now. Would need you to disable the expansions of course, but might be something to consider doing.

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Carnival’s Basegame Budget Pet Conjurer was updated to 1.1.9.8 - Conjurer, Level 100 (GD 1.1.9.8) - Grim Dawn Build Calculator

I will edit this post later with an endgame version as well. Would need someone else to test it though.


Edit - Conjurer, Level 100 (GD 1.1.9.8) - Grim Dawn Build Calculator Endgame setup for Basegame only.

(If I added an item/devotion etc not available in basegame by accident, please let me know and I will fix it)


I also have no idea how many attribute points there are in base game, but I assume I got the skill points correctly atleast.

Also, is dis all the devotions in the base game -

Got it from wiki, but not sure if it is correct.

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Reload the op! 45 is the magic number

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When inevitably the new thread is set up post 10th mastery (!), please can we not count Elemental is ticking all three element boxes. It would be nice to see builds for each element, as they certainly don’t use the same gear as Elemental builds and can have entirely different skill use and constraints.

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Post what now ?
Did I miss something ?

https://www.reddit.com/r/Grimdawn/comments/15z413t/its_simple_math/

It’s still an assumption, but hopefully we’ll get some solid news from the devstream on the 29th.

Though I am very sad that the livestream is at 3am my time :frowning:

It will be put on Crate’s youtube channel after the broadcast so you can view it there to your heart’s content.

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Imagine not waking up in the middle of the night for this. While you sleep I may be already doing some initial theorycrafting :stuck_out_tongue:

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Wake up people!

We have new builds to create! :grin:

80 of them to be exact

I’ll be reformatting the OP soon, but you can post your oddball builds right now.

Anyone got an aether Thane or a fire runekeeper to suggest ?

Let’s get this back on track!

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Chuck right at it cracking the meme whip at people after new release :sweat_smile:

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Wait, how did you arrive at that exact number?

8 class combos times 10 damage types

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What are the criteria for the builds to be ā€œacceptedā€ into the compendium?

There are 9 new combos?

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@DeputyChuck @Toxophilix is right… 9x10!
Thane (Berserker + Soldier) ;
Dreadnaught (Berserker + Demolitionist,
Mystic (Berserker + Occultist),
Reaver (Berserker + Nightblade),
Evoker (Berserker + Arcanist),
Primalist (Berserker + Shaman),
Runekeeper (Berserker + Inquisitor),
Veilwalker (Berserker + Necromancer),
Zealot (Berserker + Oathkeeper)
X
Physical + Internal Trauma
Fire + Burn
Cold + Frostburn
Lightning + Electrocute
Acid + Poison
Vitality + Vitality Decay
Aether
Chaos
Pierce
Bleeding.

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Oh yeah, that’s right, I forgot one… so 90 it is then (This is off to a good start)

I had highlighted it in the OP a few years ago, but when the challenge was completed It didn’t seem to matter anymore, so I completely rewrote it… I’ll have to put it back how it was.

Basically the build needs to stand on its own, which means you have to be able to complete anything that would get you to endgame in one way or another. These are meme builds, so they don’t need to be good… but they need to be good enough so that not just a random pile of skills and gear can be called a build.

  • Beating Theodin Marcel, Korvaak, or Beronath without dying
  • Completing SR … 20 ? (Whathever is required for that stat point)
  • Beating crucible 170
  • Completing a roguelike dungeon.
  • Build must be posted somewhere on the forum (post a link to it if not posted directly here) must include a Grimtool link, and some nominal proof of completion of one of the criterias above (a screenshot is fine)

Do any of these in ultimate (or Gladiator) and we’re good

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OP is back up to shape.
Let’s get rolling!

Looks like it’s TIME to get the new Berserker combinations started. :hourglass_flowing_sand:

Physical/Bleeding Shadow Strike Reaver

Hardcore Ultimate; cleared the main campaign and SR 20-21, and defeated Lokarr.

Since hybrid damage builds count for both damage types, hopefully this checks both Physical and Bleeding for Reaver. :grin:

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Physical and Bleed reaver: :white_check_mark:

Thank you ! :slight_smile:

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