The Outcast dialogue order, I hate it

Haven’t played Grim Dawn for a while so decided to jump in and make a build.
It was all fun till I got to Fort Ikon in ultimate. As always I met with Anasteria and the thought of betraying her never came through my mind.
But the way dialogue options are ordered made me betray her.

I was rusty and clicked too fast, ehh.

This is my suggestion #1, make the reputation reset option not the first option in the dialogue. I presume this is made that way to make the player be able to have a chance for betrayal. I am not a fan of that.

My suggestion #2 is also changing the order of dialogues with Captain Wilfor in the sewer. By going the first option you get a dialogue loop with Wilfor going EH? The Black Legion???... I would find it as a neat QoL.

My suggestion #3 is probably too much, but I make threads once a year so here we go. Make the player be able to select dialogue options with numbers. That means one could keep pressing 1 and it would advance most dialogues forward, no need to aim with cursor.

Welp, back to re farming Anasteria’s favour.

2 Likes

I think I asked for suggestion #3 a long time ago, maybe even while the game was still in EA. Would still love to see it but I don’t see it happening, especially not now.

Saving some seconds by being able to click dialogue faster via numbers - came to my mind as well, but cmon … rly not necessary.

Shattered Realm and Crucible however:
Not just once I accidentally slipped to “I want to have my reward”. At least there this could be very fine. Either number-selection or an additional “u rly sure” dialogue…

“Are you sure…?”

“Certain…”

“For real, ok this time…”

“Ok, take your reward”

-Loky boi