Here is a video of their attack in year 99 in Vanquisher mode:
There were only 244 raiders, no rams and no catapults.
My few cavalrymen showed up with only 2 missions:
1 to lead the raiders to hell,
2 to send them to God - I mean to show off the battle
To put it bluntly, these raiders are weaker than their ancestors in year 20 in version 0.9.2 - at least they had catapults
Please note: I have over 100 sets of heavy armor and weapons in my inventory, 40 horses, 500 crossbows; completely unactivated war relics like the ones that can increase attack power for archers, infantryā¦
The worst thing is that even though itās year 99, I still havenāt encountered invaders - those who demand tribute of gold. Honestly, I donāt understand whatās going on because if it was version 0.9.2, they would have appeared in year 30.
Itās very possible that these invaders paid our game developers not to push them to hell. And of course, our lovely devs are very excited so they came to their rescue.
Iām just kidding but the raidersā power is really bad. If it continues like this, even if I AFK until the official version is released, after thousands of years, the raiders wonāt be able to see my central area.
I agree that raiders seem a lot weaker than they used to on Vanquisher, and I havenāt been sure if I got better at defending or they got worse at attacking. (My defensive doctrine has changed somewhat in the intervening time, as it happens.)
With that said, specifically on the topic of ransom demands, Iāve found that those mostly happen after the town has undergone rapid growth. If that doesnāt happen, then I donāt see them very often anymore.
Just curious, How do you build a straight raised wall the towers are situated on / the tiered slope full of gates via terraforming? I know thereās the flatten land tool, but Iāve never been able to make something like that via flatten. Is it a mod?
Iām sure the raiders are weaker. Theyāre weaker in both quantity and quality.
Likewise, the invaders (those who demand gold tribute) are also later and weaker. In 0.9.2, if I remember correctly, I encountered them in ~80; and in ~100, they attacked me with ~500 troops. At that time, they surprised me and destroyed all my fortresses, towers and my entire army
But now, they started attacking me in 104 - not long after I posted on the forum, maybe our game developers read this article and sent them to give their lives to me But it seems that our lovely game developers are a bit stingy, they only gave me 345 enemies and obviously that was not enough because even though I used the Ark of the Vengeful Dead relic, my tower system + using 4/8 fortresses + 16 heavy cavalry still easily defeated them as shown in this video:
So the number of invaders is only ~ 17% of my population. Thatās too little. If it was version 0.9.2, this ratio would be 25%.
I read somewhere on stream, a game developer honestly confessed that they actively reduced the challenge in the game. This is sad, it is a step back for the game. Many 1* reviews on stream with the reason that the challenge in the game is too low. The greatest monuments in the gaming world are all successful with the criteria: Easy to play, hardcore to master. Farthest Frontier has 3 modes, let new players and players with limited abilities try their hand at Pacifist mode, and Vanquisher mode should be the place to push the challenge to the limit. Farthest Frontier has all the conditions to become a great monument in the gaming world. So why not make it a reality?
Dear game developers, if you read this, please give me invaders in year 50 that are 10% of the settlement population, increasing to 25% in year 100, and 100% in year 200. Thank you very much!
I completely use the available flattening tool in the game, absolutely do not use any mods.
The principle is as follows:
Choose a point with a more suitable height on a mountain to build a Palisade Gate
Use the flattening tool x 10 times with a size of 1x6 from that Palisade Gate. Then you will have an absolute flat surface
Build 5 more Palisade Gates on a 1x6 range
From this 1x6 range, expand it to 6x6
Continue expanding with this element and you will have a flat area above
Note: remember to leave a path for the villagers if you do not want them to starve by accidentally blocking their way back.
To build the ramp, you can flatten with a range of 1x10 or reduce the number of flattenings
Itās wrong to evaluate the level of radar while playing an unconventional game. The strength of the radar is proportional to the population. It is not right to discuss the level of the invading force by only fixing the population and strengthening the defense force.
Raider Strength and Numbers Proportionately for settlement population, settlement time, and town center level.
The problem here is that the game developers are setting this ratio too low. This is easy when compared to version 0.9.2 - although I still canāt be satisfied with this ratio in version 0.9.2 because the raider is not strong enough.
I read a thread on this forum with the content: some players complained about the raider being too strong in version 0.9.2. And maybe this is the reason why the game developers weakened the raiderās strength.
As I said above, for new players or those with limited abilities, they can choose to play in peaceful mode. But what should players who want a real challenge with the concept of āsurvivalā do when the vanquisher mode is still too easy?
I agree that the invaders are too weak. But I donāt think thatās something mod users should say. Itās strange to talk about difficulty when youāve grown quickly through resource distribution.
I use the main tool available in the game and you think I use mods?
For example: in Starcraft there is a Mutalisk unit, and Korean gosu created a way to combine 12 Mutalisk units into a single point and easily use the hit & run method, making it very difficult for the opponent to destroy. So is that using a mod or a hack/cheat?
Naturally, foragers and deer cannot gather in one place. What are you talking about now? Itās a completely different situation from Starcraft. Just because you say something doesnāt mean itās true.
I donāt understand what foragers and deer have to do with my defense system? I donāt put any foragers in this defense system and I canāt stop the game developer from making deer appear/run into this position. Obviously foragers donāt throw vegetables at the raiderās head and deer donāt help me kill them, right?
When you read the history of medieval European countries, you will see that they built a lot of fortresses/castles on high mountains, where the terrain is difficult. Obviously, mountains are not flat by nature for them to build defense systems on, so what is illogical here when Farthest Frontier provides a terrain flattening tool so players can build defense systems on it?
I repeat once again: This is a built-in feature in the game, not a mod, hack, or cheat. Every player needs to understand the features in the game and maximize their effectiveness. If you think this feature is inappropriate, please write a request to the game developer to fix it.
A map of resource distribution like the one in the video cannot be obtained even if you keep resetting. Which village in Europe is on a mountain? There are no cases where the entire village is located on a mountain, only cases where there is a castle. The most famous of these, the Theodosian Walls, also had their backs turned to the river. Machu Picchu is also structured so that you can climb up from all sides. With such a distribution of resources, it is easy to obtain surplus production, which means that manpower can be used elsewhere. In other words, the difficulty level has decreased.
Even without using mods, the distribution of deer and foraged resources results in a lower difficulty level. Furthermore, it is not a difficult map like Wasteland.
Only those who have played on the highest difficulty level can talk about difficulty. Itās weird to talk about difficulty when playing on an easy map. If you find it relatively easy even when playing on Extreme difficulty, letās talk about that.
I have played with all kinds of maps and can deploy such a construction plan.
Each type of map has its own advantages and difficulties. If you say that one type of map is more difficult than another, it can only be because you do not know how to take advantage of them.
For example, the arid plateau map, it is true that it is a bit difficult to provide food at first, but after passing the very first short stage, everything becomes too easy. On this type of map, there are mountains of gold, iron and sand mines. Agriculture is also very simple later if you know how to combine it with livestock farming to increase fertility. And importantly, there are many favorable high points to choose as the location to build a defense system like in the video.
The type of map in the video is a flat plain, it is very difficult to find a suitable high point to build a defense system. It was not until 90 that I completed it. If it was a map with many high mountains, it would not necessarily take that long.
What does that mean?
That means it took me several decades to build that high-altitude defense system. Specifically, from years 40 to 90, I often had to mobilize 100-200 workers to level the terrain. This is a huge amount of labor, if used to produce other things, the amount of additional resources would be huge. Until that defense system was completed, it was completely useless, even needing to avoid the direction of the raidersā attack to prevent them from coming up and killing hundreds of workers.
Before that defense system was completed, I only needed 3 fortresses, a few watchtowers + 16 heavy cavalry to easily defeat the weak raiders.
You must be thinking Iām bragging?
Unfortunately for you, I have a habit of saving game save files to google drive every 10-15 years in the game. Do you need proof now? What stage files do you need? Or all of them?
My goal is to build a highly effective defense system. If I like to fight in a battle formation, I will have 40 heavy cavalry + 48 heavy infantry in my hands by year 40-50, and I can easily destroy all the raiders because their AI is too bad!
ā¦
Also, how do you see that my settlement is on the mountain? Apart from that defense system, everything is underground. Take a look at my entire settlement
I donāt think there will be a conclusion. The important thing is that you and I want our radars to be stronger than they are now. This is where your and my opinions coincide. What Iām wary of is the result of the radar becoming so powerful that the average user canāt even imagine. Since itās an early access game, itās important to make the radar a little stronger than it is now and see how people react. Do you understand what Iām saying?
Of course, I understand that if the raiders are too strong, new players and players with average and weak abilities will be frustrated when the settlement is constantly destroyed.
But I also said above: Farthes Frontier has 3 modes: easy, medium and hard. The individual customization for the raidersā strength can also be selected like that. That means the game developer has thought about this and created customizations so that players can choose the challenge corresponding to their abilities.
I titled this topic with the content āThe raiders in Vanquisher mode are pathetically weak!ā That means I only aimed at Vanquisher mode and I did not mention the other 2 modes.
So, if the game developers later increase the difficulty of Vanquisher mode, it will not affect new players and players with average and weak abilities. I do not mean to look down on them. I read on this forum and was touched to know that there are players who are over 70 years old, itās amazing. And they love Farthest Frontier because the game brings a peaceful, relaxing feeling, with a little challenge from the wild boars, which is also great. Iām not sure if I can still play the game at that age.
ā¦
The official version 1.0 will be released this spring, which means that time is running out. Our lovely game developers have been working hard to improve the quality of the game, they hope the official version will be very neat.
I would be happy if the Game Developers read this topic and adjust it a bit. If not, there is no problem because this is just my personal opinion.
But the problem is more serious than we see. The constant nerfing of Raiders makes the early and mid game of Vanquisher mode less challenging. And when it comes to the final stages of the game, itās even worse because thereās nothing left to play when all the buildings are built, the population canāt increase because the FPS has dropped to a very low number, the raider is too weak - to put it bluntly, the game has become boring.
Meanwhile, the game developer can easily adjust the power of the raider to increase the challenge of the game, especially in the final stages.
There are 2 types of enemies
Raiders: These are quite weak bandits, equipped with more primitive weapons. These will attack without giving the player any other choice.
Invaders (those who demand gold tribute). There is a choice to pay gold or be attacked by them. These will usually demand 70% of the total gold owned by the player
That means that players who are not confident enough can simply pay them gold. At the end of the game, gold has very little use.
If the player is confident and wants a higher challenge, they can choose to fight them. Defeating the aggressive elite invaders is a great feeling, regardless of the small / heavy losses to our army.
Just increase the power of the raider, 1000 or 2000 raiders /Invaders attacking at the same time is fine. Our players are very good and they will definitely explore, research and find new strategies to overcome.
The bigger the challenge, the more attractive the game is. There are many small games but with high challenges (for example: Flappy Bird) that have been very successful and attracted many players.
Maybe Iām a bit too excited but for me: Farthest Frontier has all the elements to become a monument in the gaming world, a AAA game.
I wouldnāt mind it if they added at least one more difficulty level, something like a Vanquisher+ where we got raiders like 0.9.3.
I wouldnāt say that the other elements required a difficulty adjustment (RNG would make less deer placements a pain, for example, and more bears could just get annoying), but perhaps an extra modifier could be something like 25% resource cost increase?
You could get achievements for reaching year milestones in those modes. X years of a surviving Vanquisher +raiders/Vanquisher +costs/Vanquisher++ settlement
I continued the game hoping to encounter stronger gold-demanding invaders later. And here are the results:
Year 107: 259 raiders
Year 109: 307 raiders
Year 112: 293 raiders
Year 115: 414 raiders
Year 117: 241 raiders
Year 120: 243 raiders
Year 123: 344 raiders
Year 126: 238 raiders
Year 129: 258 raiders
I saved the videos of these battles as evidence:
So, after the only time I met the invaders in year 104, it seems that they successfully bribed our lovely game developers so that they wouldnāt be pushed to their deaths
For 25 years, my population has been stable at ~2030 (I donāt want my poor GPU to catch fire)
Except for the year 115 when there was a spike in the number of raiders with a large number of cavalry with wooden shields, the number of raiders was only equivalent to 12% to 17% of my population.
Not only were the raiders few in number, they also āhumiliatedā me by attacking with a force of weak wooden mace-wielding men. No catapults, almost no rams, many times no light cavalry. Absolutely no heavy infantry / heavy cavalry like the invaders.
I dare say: I have never played FF so sleepy. All you have to do is: strip the merchants of gold in the spring, adjust the diseased fields in October, and wait for the attacks to appear every 3 years, only to be disappointed when only weak raiders appear in too few numbers.
I will stop this map here and start a new one to relieve boredom. Hopefully in the official version, the game developers will regularly send elite invaders to attack me in numbers equivalent to 50% to 100% of my population, every 2-3 years.