It would be pretty hard to get from lvl 1-12 with no white items.
Effectively you’d have no items at all in those levels.
? Lost as to why this isn’t obvious
It would be pretty hard to get from lvl 1-12 with no white items.
Effectively you’d have no items at all in those levels.
? Lost as to why this isn’t obvious
Maybe giving white items themselves a use or two is a good idea.
Enough to make you think if you want to clog your inventory up with them or not
no, it is an awful idea. That means you cannot really filter them out even when you really should be able to
Holy loot tables, Batman!
I didn’t see when, but this has been fixed. The rarity display filter will now prevent you from looting items you can’t see (when spamming keybinded pickup).
I am going to take that extra 80 seconds per day that I’m saving and use the restroom! Or read an email! (not reply, just read)
This is a great fix, not sure why it bothered me so much. But it did
hey white items are great and useful at level 1-3 or so
White items are critically important to me in my game. Without them I’d have no idea where I’d been on a map I’m redoing. In fact, if common items weren’t scattered all over I’d quit the game because I get lost too easily and have trouble figuring out what I’ve done once the map is fully explosed.
Just a tip for that: If you are unsure (besides items laying all around), hit M to open the map, places you haven’t been to during that game session are slightly darker colored but still visible.
Now you can apply your item filter with no worry of wondering where you’ve been previously. You can also configure your keybinds in options to reveal all your hidden (filtered) items at a simple press.
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White items obviously exist to keep the yellow items company on the ground. Just imagine how lonely they would be otherwise.
Yellow tends to be borderline useless, but occasionally your greens fall behind in raw stats and you have to buy something at a vendor to fill in the gap.
Every time a white dropped, the algorithm could drop nothing and then go on to calculating any remaining drops. I haven’t had too much trouble with the filter, so it’s no big deal.
I wish the filter could make exceptions for empty gear slots (or slots with low-quality gear). Quite often a new character won’t find a yellow or green shoulder item right away, but you don’t want to bother sorting through tons of white weapons either. Or if I’m using a white shoulder, I probably would want to see yellow shoulders even if I’m filtering for green+ otherwise.
So next to the quality level setting, a checkbox for “make exception for higher quality than equipped item” would help at low levels. It might not be worth the interface space otherwise, but maybe a checkbox buried in the game options would be cool.
Well, that’s already what’s happening for Grey items. Nobody complains really.