Grim Dawn pets in real life
With Zantai’s pronouncement that pet items will be thoroughly investigated in hopes to bring a more diverse group of pet builds in the fold, I wanted to demonstrate how different classes could be successful in supporting pet builds and how smart equipment design - whether through generous pet bonuses, skill bonuses, or survivability in the right places - can easily allow multiple pet builds to flourish. This build is an example of a pet build that is very close to being a successful build, but helpful itemization in the right direction can really make a difference. Outside of my Pet Retaliaton Conjurer, this is the build I have spent the most time on, mainly because while the expansion gave pet summoners plenty to cheer on with the Necromancer, the Inquisitor is a surprisingly great support class that real pet classes could partner extremely well with.
I was originally planning on waiting to post this build until after I had extensive AoM experience with it, but with version 1.0.4.0 coming around the corner, I have decided to post this build to spark further discussion on where pet itemization will go from here. The build has been a rousing success at facing Vanilla content, so while limited time prevents me from further testing, the solid success rate against all of the Vanilla Nemeses and Nemesis-level bosses gives me confidence that this class combination will be able to handle the content, especially if pet builds receive a boon.
What this build can and cannot do
Testing this build vigorously against the best the Vanilla content has to offer, this build has the following advantages:
- Very large flat damage bonuses - Thanks to multiple skills that grant flat damage, the Primal Instinct Swarmlings boast an average flat damage of 708 - this is even more than the Dracarris build.
- Primal Instinct Swarmlings have an effective OA of over 4300 and a 2.8X Crit multiplier that’s achieved even without having Dying God.
- Has three on-demand heals, though this build does not use Twin Fangs.
Alas, the build comes with several disadvantages:
- Build version 2.0 swaps around skill points and devotions for better RR, but it comes at the cost of not being able to use Dying God and its tremendous crit bonuses.
- Requires 3 MIs for full functioning - This is truly a build that you level up as something else and then respec into this later. As it stands, pet builds don’t have enough itemization to make this a serious contender without MIs.
- Untested with Expansion Content - I made this point clearly before, but I’ll say this again, I will keep tabs on this and update it to test it against the hardest of the new foes, but for now this is unproven territory.
- Fails at Crucible - I suspect the relative squishiness (even with 33% Physical Resistance) and low amount of AoE disruption / pets on-hand to body-block the opponent means that this build has a long way to go until it can rival the Dracarris build. It doesn’t help that the build is reliant on Seals to both keep you alive and give your Swarmlings the damage they need to do the job quickly.
With that all noted, I present: the Grimtools
The Sly Hound, version 2.1 (use Ctrl+Shift to see skills without bonuses)
Alternate Weapon Choice for more pets
For those who don’t like MI’s, the post right below this one will explain in more detail.
The concept of this build is simple - stack up all the flat damage sources I can, combine it with 24/16 Blood of Dreeg and + Skills in Inquisitor, and use Arcane Empowerment’s flat damage bonuses and Crit damage to give pets damage spike capability while using Rune of Hagarrad’s Freeze and the Seal’s damage absorption to keep the Summoner alive. As both classes bring different damage types, we use our devotion constellations to obtain appropriate RR while Howl of Mogdrogen to give large bonuses to both Pet Crit Damage and Total Speed.
Equipment
Weapon: Mythical Touch of Purity
Touch of Purity was chosen for the bonuses to Blood of Dreeg, the + Skills in Inquisitor, and the lovely heal that also cures both the player and the pets of most DoTs. Version 1.0.4.0 gave the healing skill to the Mythical version, so don’t hesitate to upgrade to the Mythical Touch of Purity.
Components: Seal of Might is taken for the Physical Resistance and help with overcapping the other resistances
Off-Hand: Cataclysm’s Eye
+All Skills bonus, Chaos resistance, and reduced stun duration makes this one an easy choice.
Component: Now that version 2.0 uses Manticore, Enchanted Flint is taken for the extra Fire damage.
Head: Mythical Spellgaze
For starters, you get +3 to Arcane Empowerment, +All Skills in Inquisitor, and 20 flat elemental damage for your pets courtesy to the skill modifier to Word of Renewal; on top of that, you get a massive +900 flat Energy. Thanks to this headpiece, you will never have serious Energy problems.
Component: Living Armor
Shoulders: Mythical Mantle of the Patron
This build was created in version 1.0.2.0 when the shoulders still had 14% Crit Damage for pets. Even without it, I still like it due to the great OA bonuses and bonuses to Storm Spirit.
Component: Scaled Hide
Hands: Mythical Overlord’s Iron Grip
I have touted how much I enjoy this item multiple times, so I won’t add anything else other than this item is amazing.
Component: Enchanted Earth
Feet: Mythical Runeguard Greaves
The Runeguard Greaves are taken in combination with Alex’ Chausses to take Steel Resolve to 20/10. The Physical Resistance, Vitality Resistance, Heavy Armor and damage ward add to the benefits of taking these boots.
Component: Mark of Mogdrogen
Belt: Mythical Cord of Deception
Bonuses to Blood of Dreeg. All Skills in Inquisitor. 32 + 4% DA. Even without pet bonuses, this belt is just great to have.
Component: Ugdenbog Leather
Pants: Stonehide Aleksander’s Chausses of Kings
Bysmiel is out, Alex is in! The new devotion set-up grants us extra pet OA and Poison resistance, so we now use Alex’s leggings for the extra Health and bonuses to Steel Resolve, and with it, extra flat Physical damage and small % bonuses. Grava’Thul Leggings can also be selected for the extra points to Vulnerability and Death Sentence as well as additional DA.
Component: Ancient Armor Plate
Chest Armor: Mythical Fiendmaster Raiment
Contains the largest pet bonuses seen on a Chestpiece - 140%. The bonuses to Manipulation and Vitality resistance are also nice touches.
Component: Titan Plating
Amulet: Mythical Sovereign Ruby of Domination
The undisputed pet BiS item for amulets, and possibly of any equipment. Wear it, enjoy the crits.
Component: Aether Soul
Ring 1: Subjugator’s Gollus’ Ring of the Basilisk
Gollus was chosen for the Health regen bonuses. Subjugator’s was taken for the large pet damage bonuses, and resistances to cover are pierce and DA.
Component: Runebound Topaz
Ring 2: Incorruptible Gollus’ Ring of the Wild
More DA is paramount here, along with pet bonuses and patching up Aether and Chaos overcaps.
Component: Runebound Topaz
Medal: Mythical Undying Oath
Flat Health and Health Regeneration bonuses + Aether Resistance + Blood of Dreeg bonuses + 20 flat Vitality damage for your pets. A great item for anyone using an Occultist summoner.
Component: Black Tallow
Relic: Primal Instinct
This build needs pets. This relic brings pets. Any questions?
Augments: For augments, cover up any resistances you currently don’t have capped since your Rings + Pants + Boots will be different. Ravager’s Eye is non-negotiable due to %DA, rings may be negotiated depending on how bad you need resists, ultimately you want Mogdrogen’s Blessing.