I read in a closed post that you can keep spices in the trade depot and release them a little at a time to keep them from spoiling? Don’t all items in the trade depot continue to count down their spoilage and then spoil instantly when you move them if that timer has lapsed? How exactly does spoilage work now in the trade depot as that post was kind of old?
There is no spoilage in the trade depot. Items kept there keep their freshness for ever.
Okay, but what about when you transfer them back to your inventory? Does there exist a spoilage time that remained with it when the trader had it that could suddenly have been expired as you transfer it back to inventory? Like, if the item had a date marked when it should spoil and the spoilage is turned off in the trade depot but it would be turned back on when moved back. If this original date is kept, wouldn’t that mean instant spoilage? We really have no way of viewing the spoilage dates on individual items and I am unsure how they work when the items are stacked. This data is hidden from the user. All we see is a colored graph for the entire inventory showing how much is about to spoil and we have no idea if items are used oldest to newest or what. For instance, if an old item is moved from a storage building to a store, then somebody goes to the storage building later to grab a new item, it would be used before the old item. Or are all items just indistinguishable from one another and the spoilage dates are kept in a separate pool to trigger on some random item when a date lapses. These are the details I’d like to know more about.
Yep, I think so, although I haven’t doubled checked.
Items don’t have a “spoilage date” on them as such, but have a percentage of freshness. They start off at 100%, and then it decays every month inversely proportional to their lifetime. If you place them (eg) in a root cellar, that rate of decay is reduced while they’re in there, but it never recovers freshness, and will start decaying at full speed again if moves elsewhere. Similar with Ice of Armak. And once things are in a villager’s food inventory or in a residence, it stops decaying altogether.
I do agree that not being to check the spoilage state of an individual item (or even of all the items of a particular type inside one building) is slightly annoying.