Come to see Blind Nemesis
I don’t like this change very much
No challenge at all, from a person who only play pet builds? KEKW
without view Nemesis like stupid.
now all kind of build only need increasing DPS, no need worry about survival, cause in any case is 1v1.
and cant see builds of varied, will make us lost many fun.
While they may be spread out, it doesn’t mean you won’t be tackled by just one all the time. I’ve had 2 getting in my face during testing.
Just aggro all of them. Don’t let anyone keep you.
Im HC player, I dont want die. hahaha
I tested all new boss room map. can 100% 1 by 1 to kill. in this reason HC summoner can easy to 120 or more, my mean not summoner strong, is this set up little unreasonable.
With all due respect to your pet achievements Dusk, you still weren’t aggroing them all, even if you didn’t use the camera abuse. The aggro manipulation and enemy wandering that constitute the so called “pulling skill” is the very definition of artifical difficulty that brought the significant inconsistency from run to run into SR, the map size and enemy type being perhaps the biggest factor of them all. As a HC player I hate inconsistencies and very happy that there’s now less of them.
I agree with you, this change actually for HC is good.
I just little complaints from that hard to deep SR become to this much easy.
I’m actually surprised you consider deep SR easy even after the scaling of damage was increased from 70 onwards. In theory while chances to aggro multi bosses are now very low the individual bosses should be quite a bit more difficult than they previously were. A few friends of mine said it’s pretty noticeable.
I research all kind summoner way to HC deep, the best way is high HP and high recovery, (keep enough damage to kill Nemesis)
u can see from 1180 all my HC build HP is 20K - 30K. this will protect me not by 1 shot to die.
I will continue update to record new video for deep.
Yes I’ve made a few 75-76 runs with my Deathmarked Dervish, which it’s conduit got buffed but I did have hard times even on 1v1. They hit harder than I expected and low DA is a real threat now. I believe there won’t be any SR 90 builds with 2500 DA anymore.
Not expecting it to change as long as fucking Fabius can sink your DA by 540 while most enemy’s crit damage multiplier isn’t that high in general. It’s literally better and easier to raise your hp by 20% than to raise your DA so that you was secure VS 1.2x crits.
Actually they scale as you proceed the shards. They have like %20 on average at 75-76 even without any mutator. It should be %30+ at 90. If the challenge is choosing mutators and proceeding when you find the perfect one, then yes there won’t be any change in those successful builds. But otherwise, you can get easily one-shotted with certain mutators and not every build can reach high healths that easy. Sometimes increasing 150-200 DA is easier than increasing 2-3k health.
After testing some of my characters in sr 75+ , the bosses hit noticeably harder (as mentioned above in other comments), and the penalty for death is severe on the timer. You can still pull bosses 2 vs 1, 3 vs 1 or go for the 4 vs 1 if that’s your cup of tea. To me it’s a perfect balance. The bossrooms and the new areas are spot on in my opinion. As i understand from reading comments in the forum, most of the community like the new sr changes, because it’s more balanced and consistent
I’d say sometimes the nemesis spawns in the shards are a bit strange and MonkaS. Like once I got two nemesis right at the spawn point for an area.
Actually I just did SR 100 on my Shieldbreaker again and I couldn’t notice the difference tbh. Things that can oneshot me already did last patch and I could still survive some attacks. Maybe Super deep shards don’t scale as much.
Yeah some chunks are harder than boss rooms
You mean your great uber kiter Blightlord SB? Please atleast give melee examples, I mean it’s a really good build
All my builds are melee so I indicated that you notice having harder times than before with melee builds.
I am mostly referring to dmg spikes from trash mobs and bosses. I had to reset twice cause I got 2 impossible boss rooms. One had Iron maiden which is just not killable that deep with a fire build and the other I had the new Korvan city arena which is worse than Conclave’s with unlucky spawn locations. But for example, Fabius is doing as much as dmg he did last patch to this build, at least that deep in SR, though I don’t even know why I am drawing into conclusions this early lol.
Beast set remove Pet 6%OA
Beast set remove +5s Primal Spirit
Beast set reduce Helm buff 50% Pet damage
Skill Primal Spirit increase to 45s CD
Holy Gosh. Good job Mr Zantai
SR Boss increase 100 - 200 OA after 100 level