The State of Early Access - Update #05

What can that new building possibly be!? College with research tree!? Army headquarters to manage soldiers? MAYOR’S MANSION!? :smiley:

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Some kind of governmental building was my bet. Our mansion would be fantastic. Can’t wait for the expansions where we can add a basement to it and start our dastardly experiments on captured raiders.

There must, of course, be a tunnel between the mansion, the crypts, and the temple. For reasons.

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I just hit 400 hours and there is one thing that bothers me a lot: the lack of BRIDGES, my favorite map type is Lowland Lakes, but often there are islands that cannot be acessed and huge lakes that are really annoying to go arround. If bridges were available, it would be possible to make use of these islands as natural fortresses or just cross the lakes.
Other problem is the terraforming tool, I am not familiar with the difficulties of programing, but I will ask anyway: is it possible to remake this tool so instead of just making the ground even, it is possible to make pits or elevate the ground?

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Welcome to the forum. :slightly_smiling_face:

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I expect the purpose of bringing on a new developer solely for optimization is that he hasn’t been staring at the same code for a long time and can more easily notice problems that other developers’ eyes often gloss over subconsciously refusing to believe there could be a problem. I believe this to be a smart choice and applaud Crate for taking such action.

On the matter of “redacted” features, I can only guess we might get one or more of the following (and consider these suggestions if not already in production):

Gun powder based weapons and artillery - Opening up the resource for saltpeter (potassium nitrate), which can be mixed with sulfur and coal to produce this much needed ingredient. Gunpowder can be used to increase the efficiency of ore mining (iron and gold at least) as well as improved leveling of mountains.

Trade routes to other player created cities - You select resources and products that when created, go straight to your trade depot with no concern for what the town needs so when your city is offline, and you are playing another town with an established trade route, it can benefit from these products and distribute them to it’s citizens or sell with the random traders that show up. The production rate to the outbound trade can be saved as meta data about your village so any other village loaded to play will have a simple value to read in and use. Offline cities cannot receive trade from other cities until you are playing them and there is no lump queue over time while you are playing other cities.

Moar Natural Disasters - Earth Quakes, meteor strikes (sudden deposit of iron as a result), forest fires (caused by either lightning, or spread from building fires), flooding (lake water levels rising suddenly and briefly, damaging buildings built on it’s boarders)

Higher education - Moar than just a grade school level of education, required for improved specialists and engineers (another potential new feature).

Politics - Offices which provide special bonuses for your towns which can incrementally be leveled up with higher education.

Game is shaping great, keep up the fantastic work! One of the best EA for me…really looking forward to the update, just a bit sad that it will arrive after Christmas vacations.

Tier 2 rat catcher and tier 2 basket shops both with bricks, please. :slight_smile: So that they blend better with tier 4 and 5 houses.

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I need more animalsss

This is how EA should be done! Since somewhere around 0.8 I’ve never progressed my settlements past Tier 2 so I can’t really comment on the new game systems.

But on paper the additions sound cool! I’m excited about the new animals in 0.92 - horses, chickens and egg laying goats!! :heart_eyes:

I still wish we had a proper chapel/ church/ cathedral building in addition to the temple and shrines. This game is the best looking medieval city builder there is, no matter what setting you have in mind! So I hope you think about this some MOAR. :wink:

Terraforming takes way too long to be a viable option. I wanna make my city look nice but it’s a painful chore to shape the ground.

Speaking of making things look nice: Is there a chance we get decorative items like the barrel, baskets, trough from the pics above? It would be cool to be able to place this stuff as individual items.

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How exciting the beginning of the year 2024 will be for the Farthest Frontier.
Any clue as to what percentage of the houses will be level 5? I loved the game and I take the qualities to the maximum in the population that my computer gives and I have tried many decorations, so far they all give me almost 100 and exceed many times, but I would still like to know if there will be any clue or if the percentage will go down from level 4 :o

Loving it! I wonder if the goat eggs and level 2 bakery will result (alongside flour and honey) in the idea I had for cakes. Luxury food items?

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Fisheries?

The game already has fishing huts, but water based play will have to wait until after full release of the game when Crate can then take another look at it.

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I cant wait for this it however would be cool if we could get different housing and building designs depending on the environment that we choose. It would certainly add another great aspect to the game.

Cant wait to play with the new updates! And thank you for adding the option for custom decorations.

I wish future releases could make bridges on lake maps.

Maybe some day. But water based stuff will have to wait until after full release of the game. Then Crate may be able to have another look at making it work.

Hope to change the appearance of the warehouse,This appearance can give players a greater sense of achievement(Caesar.III SIERRA),You can roughly see what is stored in the warehouse,Make goods bigger and more intuitive
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0.9.2 war Update,I can’t wait anymore

When is the Silverstone update? I can’t win the Constructor’s without a race track!